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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
FrameField.cs | ||
H264PictureInfo.cs | ||
IDecoder.cs | ||
IH264Decoder.cs | ||
ISurface.cs | ||
IVp9Decoder.cs | ||
Plane.cs | ||
Ryujinx.Graphics.Video.csproj | ||
Vp8PictureInfo.cs | ||
Vp9BackwardUpdates.cs | ||
Vp9EntropyProbs.cs | ||
Vp9Mv.cs | ||
Vp9MvRef.cs | ||
Vp9PictureInfo.cs |