Ryujinx/Ryujinx.Graphics.OpenGL
2021-03-17 00:11:50 +01:00
..
Image Fix typos (#2109) 2021-03-17 00:11:50 +01:00
Queries End empty gl queries before returning them to the pool. (#1806) 2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
Buffer.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
EnumConversion.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Implement ETC2 (RGB) texture format (#2000) 2021-02-08 10:23:56 +11:00
Framebuffer.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
Pipeline.cs Flip component mask if target is BGRA. (#2087) 2021-03-08 11:12:19 +11:00
Program.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Renderer.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Sync.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
VertexArray.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 2020-12-15 23:19:07 -03:00