Ryujinx/Ryujinx.HLE/Switch.cs
ReinUsesLisp cd18ab29df Loop GLScreen with custom method (#244)
* Loop GLScreen with custom method

* Fix deadlocks

* Fix screen resizing

* Change event to bool

* Try to fix quitting error

* Set title from main thread

* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00

103 lines
2.3 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle;
using Ryujinx.HLE.Settings;
using System;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
internal IAalOutput AudioOut { get; private set; }
public Logger Log { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem VFs { get; private set; }
public Horizon Os { get; private set; }
public SystemSettings Settings { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public Hid Hid { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
{
if (Renderer == null)
{
throw new ArgumentNullException(nameof(Renderer));
}
if (AudioOut == null)
{
throw new ArgumentNullException(nameof(AudioOut));
}
this.AudioOut = AudioOut;
Log = new Logger();
Gpu = new NvGpu(Renderer);
VFs = new VirtualFileSystem();
Os = new Horizon(this);
Settings = new SystemSettings();
Statistics = new PerformanceStatistics();
Hid = new Hid(Log);
Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
Os.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadProgram(string FileName)
{
Os.LoadProgram(FileName);
}
public bool WaitFifo()
{
return Gpu.Fifo.Event.WaitOne(8);
}
public void ProcessFrame()
{
Gpu.Fifo.DispatchCalls();
}
internal virtual void OnFinish(EventArgs e)
{
Finish?.Invoke(this, e);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
Os.Dispose();
VFs.Dispose();
}
}
}
}