Ryujinx/Ryujinx.HLE/HOS/Services/Nfc/NfcManager/INfc.cs
Carl Ouellette 2099a3e84b
Manage state of NfcManager (#3678)
* Manage state of NfcManager

Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122

* Fixes changes from review
2022-10-19 01:14:31 +00:00

63 lines
1.7 KiB
C#

using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Nfc.NfcManager
{
class INfc : IpcService
{
private NfcPermissionLevel _permissionLevel;
private State _state;
public INfc(NfcPermissionLevel permissionLevel)
{
_permissionLevel = permissionLevel;
_state = State.NonInitialized;
}
[CommandHipc(0)]
[CommandHipc(400)] // 4.0.0+
// Initialize(u64, u64, pid, buffer<unknown, 5>)
public ResultCode Initialize(ServiceCtx context)
{
_state = State.Initialized;
Logger.Stub?.PrintStub(LogClass.ServiceNfc, new { _permissionLevel });
return ResultCode.Success;
}
[CommandHipc(1)]
[CommandHipc(401)] // 4.0.0+
// Finalize()
public ResultCode Finalize(ServiceCtx context)
{
_state = State.NonInitialized;
Logger.Stub?.PrintStub(LogClass.ServiceNfc, new { _permissionLevel });
return ResultCode.Success;
}
[CommandHipc(2)]
[CommandHipc(402)] // 4.0.0+
// GetState() -> u32
public ResultCode GetState(ServiceCtx context)
{
context.ResponseData.Write((int)_state);
return ResultCode.Success;
}
[CommandHipc(3)]
[CommandHipc(403)] // 4.0.0+
// IsNfcEnabled() -> b8
public ResultCode IsNfcEnabled(ServiceCtx context)
{
// NOTE: Write false value here could make nfp service not called.
context.ResponseData.Write(true);
Logger.Stub?.PrintStub(LogClass.ServiceNfc, new { _permissionLevel });
return ResultCode.Success;
}
}
}