Ryujinx/Ryujinx.Graphics.Gpu/Memory
riperiperi 33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses

Still some work to do, decouple from hle?

* Forgot the important part somehow

* Fix and improve alignment test

* Address Feedback

* Remove some complexity when checking storage buffer alignment

* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
..
Buffer.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
BufferBounds.cs
BufferCache.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
BufferCacheEntry.cs
BufferManager.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
BufferModifiedRangeList.cs
BufferTextureBinding.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
CounterCache.cs
GpuRegionHandle.cs
IndexBuffer.cs
MemoryManager.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
MultiRangeWritableBlock.cs
PhysicalMemory.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
PteKind.cs
UnmapEventArgs.cs
VertexBuffer.cs