mirror of
https://github.com/Ryujinx/Ryujinx.git
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d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using Ryujinx.Graphics.Texture;
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalImage
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{
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public int Width;
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public int Height;
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public int TileWidth;
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public int GobBlockHeight;
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public int Pitch;
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public GalImageFormat Format;
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public GalMemoryLayout Layout;
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public GalTextureSource XSource;
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public GalTextureSource YSource;
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public GalTextureSource ZSource;
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public GalTextureSource WSource;
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public GalImage(
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int Width,
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int Height,
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int TileWidth,
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int GobBlockHeight,
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GalMemoryLayout Layout,
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GalImageFormat Format,
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GalTextureSource XSource = GalTextureSource.Red,
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GalTextureSource YSource = GalTextureSource.Green,
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GalTextureSource ZSource = GalTextureSource.Blue,
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GalTextureSource WSource = GalTextureSource.Alpha)
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{
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this.Width = Width;
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this.Height = Height;
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this.TileWidth = TileWidth;
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this.GobBlockHeight = GobBlockHeight;
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this.Layout = Layout;
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this.Format = Format;
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this.XSource = XSource;
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this.YSource = YSource;
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this.ZSource = ZSource;
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this.WSource = WSource;
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Pitch = ImageUtils.GetPitch(Format, Width);
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}
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public bool SizeMatches(GalImage Image)
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{
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if (ImageUtils.GetBytesPerPixel(Format) !=
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ImageUtils.GetBytesPerPixel(Image.Format))
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{
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return false;
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}
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if (ImageUtils.GetAlignedWidth(this) !=
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ImageUtils.GetAlignedWidth(Image))
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{
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return false;
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}
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return Height == Image.Height;
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}
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}
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} |