Ryujinx/src
riperiperi 33f544fd92
GPU: Track basic buffer copies that modify texture memory (#5554)
This branch changes the buffer copy fast path to notify memory tracking for all resources that aren't buffers. This fixes cases where games would copy buffer data directly into texture memory, which before would only work if the texture did not already exist. I imagine this happens when the guest driver is moving data between allocations or uploading it.

Since this only affects the fast path, cases where the source data has been modified from GPU (fast path copy destination doesn't count) will still fail to notify the texture, though I don't imagine games will do this. This should be resolved in future.

This should fix some texture issues with guest OpenGL games on switch, such as Dragon Quest Builders.

This may also be useful in future for games that move shader data around memory, if we end up using memory tracking for those.
2023-08-14 08:41:11 +02:00
..
ARMeilleure "static readonly" constants should be "const" instead (#5560) 2023-08-13 19:07:57 -03:00
Ryujinx Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Audio [Ryujinx.Audio] Address dotnet-format issues (#5362) 2023-07-02 01:27:18 +02:00
Ryujinx.Audio.Backends.OpenAL Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Audio.Backends.SDL2 Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Audio.Backends.SoundIo Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Ava "static readonly" constants should be "const" instead (#5560) 2023-08-13 19:07:57 -03:00
Ryujinx.Common "static readonly" constants should be "const" instead (#5560) 2023-08-13 19:07:57 -03:00
Ryujinx.Cpu Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Device Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.GAL Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu GPU: Track basic buffer copies that modify texture memory (#5554) 2023-08-14 08:41:11 +02:00
Ryujinx.Graphics.Host1x Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec.FFmpeg Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec.Vp9 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371) 2023-06-28 09:26:39 +02:00
Ryujinx.Graphics.OpenGL Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Shader Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
Ryujinx.Graphics.Texture Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Vic Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Video Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Vulkan "static readonly" constants should be "const" instead (#5560) 2023-08-13 19:07:57 -03:00
Ryujinx.Headless.SDL2 Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.HLE "static readonly" constants should be "const" instead (#5560) 2023-08-13 19:07:57 -03:00
Ryujinx.Horizon Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Horizon.Common Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Horizon.Generators Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Horizon.Kernel.Generators Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Input [Ryujinx.Input] Address dotnet-format issues (#5384) 2023-06-28 18:23:00 +02:00
Ryujinx.Input.SDL2 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385) 2023-06-26 01:55:25 +00:00
Ryujinx.Memory [Ryujinx.Memory] Address dotnet-format issues (#5386) 2023-06-28 18:34:00 +02:00
Ryujinx.SDL2.Common Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439) 2023-07-06 18:08:14 +02:00
Ryujinx.ShaderTools [Ryujinx.ShaderTools] Address dotnet-format issues (#5388) 2023-06-25 21:37:33 +02:00
Ryujinx.Tests [Hotfix] hid: Prevent out of bounds array access (#5547) 2023-08-10 00:29:15 -03:00
Ryujinx.Tests.Memory Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Tests.Unicorn Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Ui.Common Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Ui.LocaleGenerator Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2023-07-01 06:29:37 +00:00
Spv.Generator Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00