mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 11:28:33 +00:00
3f4fb8f73a
This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
875 lines
31 KiB
C#
875 lines
31 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.Command;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using Ryujinx.Audio.Renderer.Server.Mix;
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using Ryujinx.Audio.Renderer.Server.Performance;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using Ryujinx.Audio.Renderer.Server.Splitter;
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using Ryujinx.Audio.Renderer.Server.Types;
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using Ryujinx.Audio.Renderer.Server.Upsampler;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Threading;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server
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{
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public class AudioRenderSystem : IDisposable
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{
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private object _lock = new object();
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private AudioRendererExecutionMode _executionMode;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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private MemoryPoolState _dspMemoryPoolState;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private EffectContext _effectContext;
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private PerformanceManager _performanceManager;
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private UpsamplerManager _upsamplerManager;
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private bool _isActive;
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private BehaviourContext _behaviourContext;
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private ulong _totalElapsedTicksUpdating;
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private ulong _totalElapsedTicks;
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private int _sessionId;
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private Memory<MemoryPoolState> _memoryPools;
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private uint _sampleRate;
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private uint _sampleCount;
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private uint _mixBufferCount;
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private uint _voiceChannelCountMax;
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private uint _upsamplerCount;
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private uint _memoryPoolCount;
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private uint _processHandle;
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private ulong _appletResourceId;
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private WritableRegion _workBufferRegion;
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private MemoryHandle _workBufferMemoryPin;
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private Memory<float> _mixBuffer;
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private Memory<float> _depopBuffer;
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private uint _renderingTimeLimitPercent;
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private bool _voiceDropEnabled;
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private uint _voiceDropCount;
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private bool _isDspRunningBehind;
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private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
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private Memory<byte> _performanceBuffer;
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public IVirtualMemoryManager MemoryManager { get; private set; }
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private ulong _elapsedFrameCount;
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private ulong _renderingStartTick;
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private AudioRendererManager _manager;
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private int _disposeState;
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public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
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{
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_commandProcessingTimeEstimator = null;
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_systemEvent = systemEvent;
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_behaviourContext = new BehaviourContext();
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_totalElapsedTicksUpdating = 0;
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_sessionId = 0;
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}
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public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
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{
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if (!BehaviourContext.CheckValidRevision(parameter.Revision))
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{
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return ResultCode.OperationFailed;
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}
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if (GetWorkBufferSize(ref parameter) > workBufferSize)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto);
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Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}");
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_behaviourContext.SetUserRevision(parameter.Revision);
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_sampleRate = parameter.SampleRate;
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_sampleCount = parameter.SampleCount;
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_mixBufferCount = parameter.MixBufferCount;
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_voiceChannelCountMax = Constants.VoiceChannelCountMax;
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_upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
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_appletResourceId = appletResourceId;
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_memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
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_executionMode = parameter.ExecutionMode;
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_sessionId = sessionId;
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MemoryManager = memoryManager;
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if (memoryManager is IRefCounted rc)
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{
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rc.IncrementReferenceCount();
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}
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WorkBufferAllocator workBufferAllocator;
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_workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
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_workBufferRegion.Memory.Span.Fill(0);
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_workBufferMemoryPin = _workBufferRegion.Memory.Pin();
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workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
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PoolMapper poolMapper = new PoolMapper(processHandle, false);
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poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
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_mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
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if (_mixBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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Memory<float> upSamplerWorkBuffer = workBufferAllocator.Allocate<float>(Constants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10);
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if (upSamplerWorkBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
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if (_depopBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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// Invalidate DSP cache on what was currently allocated with workBuffer.
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AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
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Debug.Assert((workBufferAllocator.Offset % Constants.BufferAlignment) == 0);
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Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment);
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if (voices.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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foreach (ref VoiceState voice in voices.Span)
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{
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voice.Initialize();
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}
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// A pain to handle as we can't have VoiceState*, use indices to be a bit more safe
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Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10);
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if (sortedVoices.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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// Clear memory (use -1 as it's an invalid index)
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sortedVoices.Span.Fill(-1);
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Memory<VoiceChannelResource> voiceChannelResources = workBufferAllocator.Allocate<VoiceChannelResource>(parameter.VoiceCount, VoiceChannelResource.Alignment);
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if (voiceChannelResources.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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for (uint id = 0; id < voiceChannelResources.Length; id++)
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{
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ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
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voiceChannelResource.Id = id;
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voiceChannelResource.IsUsed = false;
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}
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Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
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if (voiceUpdateStates.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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uint mixesCount = parameter.SubMixBufferCount + 1;
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Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment);
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if (mixes.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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if (parameter.EffectCount == 0)
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{
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foreach (ref MixState mix in mixes.Span)
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{
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mix = new MixState(Memory<int>.Empty, ref _behaviourContext);
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}
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}
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else
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{
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Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10);
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foreach (ref MixState mix in mixes.Span)
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{
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mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext);
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effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount);
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}
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}
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// Initialize the final mix id
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mixes.Span[0].MixId = Constants.FinalMixId;
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Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
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if (sortedMixesState.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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// Clear memory (use -1 as it's an invalid index)
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sortedMixesState.Span.Fill(-1);
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Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty;
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Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty;
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if (_behaviourContext.IsSplitterSupported())
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{
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nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1);
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edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1);
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if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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}
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_mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
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_memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment);
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if (_memoryPools.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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foreach (ref MemoryPoolState state in _memoryPools.Span)
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{
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state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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}
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if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_processHandle = processHandle;
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_upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount);
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_effectContext.Initialize(parameter.EffectCount, _behaviourContext.IsEffectInfoVersion2Supported() ? parameter.EffectCount : 0);
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_sinkContext.Initialize(parameter.SinkCount);
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Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
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if (voiceUpdateStatesDsp.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount);
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if (parameter.PerformanceMetricFramesCount > 0)
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{
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ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
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_performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, Constants.BufferAlignment);
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if (_performanceBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext);
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}
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else
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{
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_performanceManager = null;
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}
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_totalElapsedTicksUpdating = 0;
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_totalElapsedTicks = 0;
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_renderingTimeLimitPercent = 100;
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_voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto;
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AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize);
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_processHandle = processHandle;
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_elapsedFrameCount = 0;
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switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
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{
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case 1:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount);
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break;
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case 2:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount);
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break;
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case 3:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
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break;
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case 4:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount);
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break;
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case 5:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount);
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break;
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default:
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throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
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}
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return ResultCode.Success;
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}
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public void Start()
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{
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Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}");
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lock (_lock)
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{
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_elapsedFrameCount = 0;
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_isActive = true;
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}
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}
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public void Stop()
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{
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Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}");
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lock (_lock)
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{
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_isActive = false;
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}
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if (_executionMode == AudioRendererExecutionMode.Auto)
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{
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_terminationEvent.WaitOne();
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}
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Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
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}
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public void Disable()
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{
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lock (_lock)
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{
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_isActive = false;
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}
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}
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public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
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{
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lock (_lock)
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{
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ulong updateStartTicks = GetSystemTicks();
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output.Span.Fill(0);
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StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext);
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ResultCode result;
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result = stateUpdater.UpdateBehaviourContext();
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateMemoryPools(_memoryPools.Span);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateVoiceChannelResources(_voiceContext);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
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if (result != ResultCode.Success)
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{
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return result;
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}
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if (_behaviourContext.IsSplitterSupported())
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{
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result = stateUpdater.UpdateSplitter(_splitterContext);
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if (result != ResultCode.Success)
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{
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return result;
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}
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}
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result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateErrorInfo();
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if (result != ResultCode.Success)
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{
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return result;
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}
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if (_behaviourContext.IsElapsedFrameCountSupported())
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{
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result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount);
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if (result != ResultCode.Success)
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{
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return result;
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}
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}
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result = stateUpdater.CheckConsumedSize();
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if (result != ResultCode.Success)
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{
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return result;
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}
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_systemEvent.Clear();
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ulong updateEndTicks = GetSystemTicks();
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_totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks);
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return result;
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}
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}
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private ulong GetSystemTicks()
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{
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double ticks = ARMeilleure.State.ExecutionContext.ElapsedTicks * ARMeilleure.State.ExecutionContext.TickFrequency;
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return (ulong)(ticks * Constants.TargetTimerFrequency);
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}
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private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
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{
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int i;
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for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++)
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{
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ICommand command = commandBuffer.CommandList.Commands[i];
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CommandType commandType = command.CommandType;
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if (commandType == CommandType.AdpcmDataSourceVersion1 ||
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commandType == CommandType.AdpcmDataSourceVersion2 ||
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commandType == CommandType.PcmInt16DataSourceVersion1 ||
|
|
commandType == CommandType.PcmInt16DataSourceVersion2 ||
|
|
commandType == CommandType.PcmFloatDataSourceVersion1 ||
|
|
commandType == CommandType.PcmFloatDataSourceVersion2 ||
|
|
commandType == CommandType.Performance)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint voiceDropped = 0;
|
|
|
|
for (; i < commandBuffer.CommandList.Commands.Count; i++)
|
|
{
|
|
ICommand targetCommand = commandBuffer.CommandList.Commands[i];
|
|
|
|
int targetNodeId = targetCommand.NodeId;
|
|
|
|
if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
|
|
|
|
if (voice.Priority == Constants.VoiceHighestPriority)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// We can safely drop this voice, disable all associated commands while activating depop preparation commands.
|
|
voiceDropped++;
|
|
voice.VoiceDropFlag = true;
|
|
|
|
Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}");
|
|
|
|
for (; i < commandBuffer.CommandList.Commands.Count; i++)
|
|
{
|
|
ICommand command = commandBuffer.CommandList.Commands[i];
|
|
|
|
if (command.NodeId != targetNodeId)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (command.CommandType == CommandType.DepopPrepare)
|
|
{
|
|
command.Enabled = true;
|
|
}
|
|
else if (command.CommandType == CommandType.Performance || !command.Enabled)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
command.Enabled = false;
|
|
|
|
voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
return voiceDropped;
|
|
}
|
|
|
|
private void GenerateCommandList(out CommandList commandList)
|
|
{
|
|
Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto);
|
|
|
|
PoolMapper.ClearUsageState(_memoryPools);
|
|
|
|
ulong startTicks = GetSystemTicks();
|
|
|
|
commandList = new CommandList(this);
|
|
|
|
if (_performanceManager != null)
|
|
{
|
|
_performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick);
|
|
|
|
_isDspRunningBehind = false;
|
|
_voiceDropCount = 0;
|
|
_renderingStartTick = 0;
|
|
}
|
|
|
|
CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator);
|
|
|
|
CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager);
|
|
|
|
_voiceContext.Sort();
|
|
commandGenerator.GenerateVoices();
|
|
|
|
long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
|
|
|
|
commandGenerator.GenerateSubMixes();
|
|
commandGenerator.GenerateFinalMixes();
|
|
commandGenerator.GenerateSinks();
|
|
|
|
long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
|
|
|
|
if (_voiceDropEnabled)
|
|
{
|
|
long maxDspTime = GetMaxAllocatedTimeForDsp();
|
|
|
|
long restEstimateTime = totalEstimatedTime - voicesEstimatedTime;
|
|
|
|
long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0);
|
|
|
|
_voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp);
|
|
}
|
|
|
|
_voiceContext.UpdateForCommandGeneration();
|
|
|
|
if (_behaviourContext.IsEffectInfoVersion2Supported())
|
|
{
|
|
_effectContext.UpdateResultStateForCommandGeneration();
|
|
}
|
|
|
|
ulong endTicks = GetSystemTicks();
|
|
|
|
_totalElapsedTicks = endTicks - startTicks;
|
|
|
|
_renderingStartTick = GetSystemTicks();
|
|
_elapsedFrameCount++;
|
|
}
|
|
|
|
private int GetMaxAllocatedTimeForDsp()
|
|
{
|
|
return (int)(Constants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
|
|
}
|
|
|
|
public void SendCommands()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_isActive)
|
|
{
|
|
_terminationEvent.Reset();
|
|
|
|
GenerateCommandList(out CommandList commands);
|
|
|
|
_manager.Processor.Send(_sessionId,
|
|
commands,
|
|
GetMaxAllocatedTimeForDsp(),
|
|
_appletResourceId);
|
|
|
|
_systemEvent.Signal();
|
|
}
|
|
else
|
|
{
|
|
_terminationEvent.Set();
|
|
}
|
|
}
|
|
}
|
|
|
|
public uint GetMixBufferCount()
|
|
{
|
|
return _mixBufferCount;
|
|
}
|
|
|
|
public void SetRenderingTimeLimitPercent(uint percent)
|
|
{
|
|
Debug.Assert(percent <= 100);
|
|
|
|
_renderingTimeLimitPercent = percent;
|
|
}
|
|
|
|
public uint GetRenderingTimeLimit()
|
|
{
|
|
return _renderingTimeLimitPercent;
|
|
}
|
|
|
|
public Memory<float> GetMixBuffer()
|
|
{
|
|
return _mixBuffer;
|
|
}
|
|
|
|
public uint GetSampleCount()
|
|
{
|
|
return _sampleCount;
|
|
}
|
|
|
|
public uint GetSampleRate()
|
|
{
|
|
return _sampleRate;
|
|
}
|
|
|
|
public uint GetVoiceChannelCountMax()
|
|
{
|
|
return _voiceChannelCountMax;
|
|
}
|
|
|
|
public bool IsActive()
|
|
{
|
|
return _isActive;
|
|
}
|
|
|
|
private RendererSystemContext GetContext()
|
|
{
|
|
return new RendererSystemContext
|
|
{
|
|
ChannelCount = _manager.Processor.OutputDevices[_sessionId].GetChannelCount(),
|
|
BehaviourContext = _behaviourContext,
|
|
DepopBuffer = _depopBuffer,
|
|
MixBufferCount = GetMixBufferCount(),
|
|
SessionId = _sessionId,
|
|
UpsamplerManager = _upsamplerManager
|
|
};
|
|
}
|
|
|
|
public int GetSessionId()
|
|
{
|
|
return _sessionId;
|
|
}
|
|
|
|
public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
|
|
{
|
|
BehaviourContext behaviourContext = new BehaviourContext();
|
|
|
|
behaviourContext.SetUserRevision(parameter.Revision);
|
|
|
|
uint mixesCount = parameter.SubMixBufferCount + 1;
|
|
|
|
uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
|
|
|
|
ulong size = 0;
|
|
|
|
// Mix Buffers
|
|
size = WorkBufferAllocator.GetTargetSize<float>(size, parameter.SampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10);
|
|
|
|
// Upsampler workbuffer
|
|
size = WorkBufferAllocator.GetTargetSize<float>(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
|
|
|
|
// Depop buffer
|
|
size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
|
|
|
|
// Voice
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
|
|
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10);
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment);
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
|
|
|
|
// Mix
|
|
size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment);
|
|
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10);
|
|
size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10);
|
|
|
|
if (behaviourContext.IsSplitterSupported())
|
|
{
|
|
size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10);
|
|
}
|
|
|
|
// Memory Pool
|
|
size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment);
|
|
|
|
// Splitter
|
|
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
|
|
|
|
// DSP Voice
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
|
|
|
|
// Performance
|
|
if (parameter.PerformanceMetricFramesCount > 0)
|
|
{
|
|
ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
|
|
|
|
size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
|
|
}
|
|
|
|
return BitUtils.AlignUp(size, Constants.WorkBufferAlignment);
|
|
}
|
|
|
|
public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)
|
|
{
|
|
systemEvent = default;
|
|
|
|
if (_executionMode == AudioRendererExecutionMode.Manual)
|
|
{
|
|
return ResultCode.UnsupportedOperation;
|
|
}
|
|
|
|
systemEvent = _systemEvent;
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
if (_isActive)
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
PoolMapper mapper = new PoolMapper(_processHandle, false);
|
|
mapper.Unmap(ref _dspMemoryPoolState);
|
|
|
|
PoolMapper.ClearUsageState(_memoryPools);
|
|
|
|
for (int i = 0; i < _memoryPoolCount; i++)
|
|
{
|
|
ref MemoryPoolState memoryPool = ref _memoryPools.Span[i];
|
|
|
|
if (memoryPool.IsMapped())
|
|
{
|
|
mapper.Unmap(ref memoryPool);
|
|
}
|
|
}
|
|
|
|
_manager.Unregister(this);
|
|
_terminationEvent.Dispose();
|
|
_workBufferMemoryPin.Dispose();
|
|
_workBufferRegion.Dispose();
|
|
|
|
if (MemoryManager is IRefCounted rc)
|
|
{
|
|
rc.DecrementReferenceCount();
|
|
|
|
MemoryManager = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|