Ryujinx/Ryujinx.HLE/HOS/Services/FspSrv/IStorage.cs

56 lines
1.5 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.FspSrv
{
class IStorage : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private Stream BaseStream;
public IStorage(Stream BaseStream)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, Read }
};
this.BaseStream = BaseStream;
}
// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
public long Read(ServiceCtx Context)
{
long Offset = Context.RequestData.ReadInt64();
long Size = Context.RequestData.ReadInt64();
if (Context.Request.ReceiveBuff.Count > 0)
{
IpcBuffDesc BuffDesc = Context.Request.ReceiveBuff[0];
//Use smaller length to avoid overflows.
if (Size > BuffDesc.Size)
{
Size = BuffDesc.Size;
}
byte[] Data = new byte[Size];
lock (BaseStream)
{
BaseStream.Seek(Offset, SeekOrigin.Begin);
BaseStream.Read(Data, 0, Data.Length);
}
Context.Memory.WriteBytes(BuffDesc.Position, Data);
}
return 0;
}
}
}