mirror of
https://github.com/Ryujinx/Ryujinx.git
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36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
65 lines
2 KiB
C#
65 lines
2 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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class IManagerDisplayService : IpcService
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{
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private static IApplicationDisplayService _applicationDisplayService;
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public IManagerDisplayService(IApplicationDisplayService applicationDisplayService)
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{
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_applicationDisplayService = applicationDisplayService;
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}
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[Command(2010)]
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// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
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public ResultCode CreateManagedLayer(ServiceCtx context)
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{
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long layerFlags = context.RequestData.ReadInt64();
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long displayId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
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context.ResponseData.Write(layerId);
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return ResultCode.Success;
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}
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[Command(2011)]
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// DestroyManagedLayer(u64)
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public ResultCode DestroyManagedLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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}
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[Command(2012)] // 7.0.0+
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// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
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public ResultCode CreateStrayLayer(ServiceCtx context)
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{
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return _applicationDisplayService.CreateStrayLayer(context);
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}
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[Command(6000)]
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// AddToLayerStack(u32, u64)
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public ResultCode AddToLayerStack(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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return ResultCode.Success;
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}
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[Command(6002)]
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// SetLayerVisibility(b8, u64)
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public ResultCode SetLayerVisibility(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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return ResultCode.Success;
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}
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}
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} |