mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 16:08:39 +00:00
36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
273 lines
9 KiB
C#
273 lines
9 KiB
C#
using ARMeilleure.Memory;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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{
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class IApplicationDisplayService : IpcService
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{
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private IdDictionary _displays;
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public IApplicationDisplayService()
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{
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_displays = new IdDictionary();
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}
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[Command(100)]
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// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
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public ResultCode GetRelayService(ServiceCtx context)
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{
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MakeObject(context, new HOSBinderDriverServer());
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return ResultCode.Success;
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}
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[Command(101)]
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// GetSystemDisplayService() -> object<nn::visrv::sf::ISystemDisplayService>
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public ResultCode GetSystemDisplayService(ServiceCtx context)
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{
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MakeObject(context, new ISystemDisplayService(this));
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return ResultCode.Success;
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}
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[Command(102)]
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// GetManagerDisplayService() -> object<nn::visrv::sf::IManagerDisplayService>
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public ResultCode GetManagerDisplayService(ServiceCtx context)
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{
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MakeObject(context, new IManagerDisplayService(this));
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return ResultCode.Success;
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}
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[Command(103)] // 2.0.0+
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// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
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public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
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{
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MakeObject(context, new HOSBinderDriverServer());
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return ResultCode.Success;
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}
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[Command(1000)]
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// ListDisplays() -> (u64, buffer<nn::vi::DisplayInfo, 6>)
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public ResultCode ListDisplays(ServiceCtx context)
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{
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long recBuffPtr = context.Request.ReceiveBuff[0].Position;
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MemoryHelper.FillWithZeros(context.Memory, recBuffPtr, 0x60);
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// Add only the default display to buffer
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context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
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context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
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context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
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context.Memory.WriteInt64(recBuffPtr + 0x50, 1280L);
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context.Memory.WriteInt64(recBuffPtr + 0x58, 720L);
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context.ResponseData.Write(1L);
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return ResultCode.Success;
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}
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[Command(1010)]
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// OpenDisplay(nn::vi::DisplayName) -> u64
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public ResultCode OpenDisplay(ServiceCtx context)
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{
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string name = GetDisplayName(context);
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long displayId = _displays.Add(new Display(name));
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context.ResponseData.Write(displayId);
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return ResultCode.Success;
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}
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[Command(1020)]
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// CloseDisplay(u64)
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public ResultCode CloseDisplay(ServiceCtx context)
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{
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int displayId = context.RequestData.ReadInt32();
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_displays.Delete(displayId);
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return ResultCode.Success;
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}
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[Command(1102)]
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// GetDisplayResolution(u64) -> (u64, u64)
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public ResultCode GetDisplayResolution(ServiceCtx context)
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{
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long displayId = context.RequestData.ReadInt32();
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context.ResponseData.Write(1280);
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context.ResponseData.Write(720);
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return ResultCode.Success;
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}
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[Command(2020)]
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// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
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public ResultCode OpenLayer(ServiceCtx context)
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{
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// TODO: support multi display.
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byte[] displayName = context.RequestData.ReadBytes(0x40);
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long layerId = context.RequestData.ReadInt64();
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long userId = context.RequestData.ReadInt64();
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long parcelPtr = context.Request.ReceiveBuff[0].Position;
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IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Process, layerId);
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Parcel parcel = new Parcel(0x28, 0x4);
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parcel.WriteObject(producer, "dispdrv\0");
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ReadOnlySpan<byte> parcelData = parcel.Finish();
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context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
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context.ResponseData.Write((long)parcelData.Length);
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return ResultCode.Success;
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}
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[Command(2021)]
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// CloseLayer(u64)
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public ResultCode CloseLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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}
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[Command(2030)]
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// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
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public ResultCode CreateStrayLayer(ServiceCtx context)
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{
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long layerFlags = context.RequestData.ReadInt64();
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long displayId = context.RequestData.ReadInt64();
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long parcelPtr = context.Request.ReceiveBuff[0].Position;
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// TODO: support multi display.
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Display disp = _displays.GetData<Display>((int)displayId);
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IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
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Parcel parcel = new Parcel(0x28, 0x4);
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parcel.WriteObject(producer, "dispdrv\0");
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ReadOnlySpan<byte> parcelData = parcel.Finish();
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context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
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context.ResponseData.Write(layerId);
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context.ResponseData.Write((long)parcelData.Length);
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return ResultCode.Success;
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}
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[Command(2031)]
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// DestroyStrayLayer(u64)
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public ResultCode DestroyStrayLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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}
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[Command(2101)]
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// SetLayerScalingMode(u32, u64)
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public ResultCode SetLayerScalingMode(ServiceCtx context)
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{
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int scalingMode = context.RequestData.ReadInt32();
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long unknown = context.RequestData.ReadInt64();
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return ResultCode.Success;
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}
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[Command(2102)] // 5.0.0+
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// ConvertScalingMode(unknown) -> unknown
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public ResultCode ConvertScalingMode(ServiceCtx context)
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{
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SourceScalingMode scalingMode = (SourceScalingMode)context.RequestData.ReadInt32();
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DestinationScalingMode? convertedScalingMode = ConvertScalingMode(scalingMode);
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if (!convertedScalingMode.HasValue)
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{
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// Scaling mode out of the range of valid values.
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return ResultCode.InvalidArguments;
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}
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if (scalingMode != SourceScalingMode.ScaleToWindow &&
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scalingMode != SourceScalingMode.PreserveAspectRatio)
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{
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// Invalid scaling mode specified.
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return ResultCode.InvalidScalingMode;
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}
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context.ResponseData.Write((ulong)convertedScalingMode);
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return ResultCode.Success;
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}
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private DestinationScalingMode? ConvertScalingMode(SourceScalingMode source)
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{
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switch (source)
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{
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case SourceScalingMode.None: return DestinationScalingMode.None;
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case SourceScalingMode.Freeze: return DestinationScalingMode.Freeze;
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case SourceScalingMode.ScaleAndCrop: return DestinationScalingMode.ScaleAndCrop;
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case SourceScalingMode.ScaleToWindow: return DestinationScalingMode.ScaleToWindow;
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case SourceScalingMode.PreserveAspectRatio: return DestinationScalingMode.PreserveAspectRatio;
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}
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return null;
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}
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[Command(5202)]
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// GetDisplayVsyncEvent(u64) -> handle<copy>
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public ResultCode GetDisplayVSyncEvent(ServiceCtx context)
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{
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string name = GetDisplayName(context);
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if (context.Process.HandleTable.GenerateHandle(context.Device.System.VsyncEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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private string GetDisplayName(ServiceCtx context)
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{
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string name = string.Empty;
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for (int index = 0; index < 8 &&
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context.RequestData.BaseStream.Position <
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context.RequestData.BaseStream.Length; index++)
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{
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byte chr = context.RequestData.ReadByte();
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if (chr >= 0x20 && chr < 0x7f)
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{
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name += (char)chr;
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}
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}
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return name;
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}
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}
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} |