mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 13:18:40 +00:00
fb1d9493a3
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE.HOS.Kernel
|
|
{
|
|
class HleCoreManager
|
|
{
|
|
private class PausableThread
|
|
{
|
|
public ManualResetEvent Event { get; private set; }
|
|
|
|
public bool IsExiting { get; set; }
|
|
|
|
public PausableThread()
|
|
{
|
|
Event = new ManualResetEvent(false);
|
|
}
|
|
}
|
|
|
|
private ConcurrentDictionary<Thread, PausableThread> _threads;
|
|
|
|
public HleCoreManager()
|
|
{
|
|
_threads = new ConcurrentDictionary<Thread, PausableThread>();
|
|
}
|
|
|
|
public void Set(Thread thread)
|
|
{
|
|
GetThread(thread).Event.Set();
|
|
}
|
|
|
|
public void Reset(Thread thread)
|
|
{
|
|
GetThread(thread).Event.Reset();
|
|
}
|
|
|
|
public void Wait(Thread thread)
|
|
{
|
|
PausableThread pausableThread = GetThread(thread);
|
|
|
|
if (!pausableThread.IsExiting)
|
|
{
|
|
pausableThread.Event.WaitOne();
|
|
}
|
|
}
|
|
|
|
public void Exit(Thread thread)
|
|
{
|
|
GetThread(thread).IsExiting = true;
|
|
}
|
|
|
|
private PausableThread GetThread(Thread thread)
|
|
{
|
|
return _threads.GetOrAdd(thread, (key) => new PausableThread());
|
|
}
|
|
|
|
public void RemoveThread(Thread thread)
|
|
{
|
|
if (_threads.TryRemove(thread, out PausableThread pausableThread))
|
|
{
|
|
pausableThread.Event.Set();
|
|
pausableThread.Event.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |