mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 08:48:42 +00:00
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Core.Input;
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using Ryujinx.Core.OsHle;
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using Ryujinx.Core.Settings;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gpu;
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using System;
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namespace Ryujinx.Core
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{
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public class Switch : IDisposable
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{
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internal AMemory Memory { get; private set; }
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internal NsGpu Gpu { get; private set; }
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internal Horizon Os { get; private set; }
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internal VirtualFs VFs { get; private set; }
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public Hid Hid { get; private set; }
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public SetSys Settings { get; private set; }
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public PerformanceStatistics Statistics { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer)
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{
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Memory = new AMemory();
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Gpu = new NsGpu(Renderer);
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VFs = new VirtualFs();
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Hid = new Hid(Memory);
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Statistics = new PerformanceStatistics();
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Os = new Horizon(this);
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Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
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Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
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Settings = new SetSys();
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}
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public void FinalizeAllProcesses()
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{
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Os.FinalizeAllProcesses();
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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{
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Os.LoadCart(ExeFsDir, RomFsFile);
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}
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public void LoadProgram(string FileName)
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{
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Os.LoadProgram(FileName);
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}
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internal virtual void OnFinish(EventArgs e)
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{
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Finish?.Invoke(this, e);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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Memory.Dispose();
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VFs.Dispose();
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}
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}
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}
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} |