Ryujinx/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
Mary 383c039037
shader cache: Fix invalid virtual address clean up (#1717)
* shader cache: Fix invalid virtual address clean up

This fix an issue causing the virtual address of texture descriptors to
not be cleaned up when caching and instead cleaning texture format and swizzle.

This should fix duplicate high duplication in the cache for certain
games and possible texture corruption issues.

**THIS WILL INVALIDATE ALL SHADER CACHE LEVELS CONSIDERING THE NATURE OF THE ISSUE**

* shader cache: Address gdk's comment
2020-11-17 22:20:17 +01:00

169 lines
6.1 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
/// <summary>
/// Global Manager of the shader cache.
/// </summary>
class CacheManager : IDisposable
{
private CacheGraphicsApi _graphicsApi;
private CacheHashType _hashType;
private string _shaderProvider;
/// <summary>
/// Cache storing raw Maxwell shaders as programs.
/// </summary>
private CacheCollection _guestProgramCache;
/// <summary>
/// Cache storing raw host programs.
/// </summary>
private CacheCollection _hostProgramCache;
/// <summary>
/// Version of the guest cache shader (to increment when guest cache structure change).
/// </summary>
private const ulong GuestCacheVersion = 1717;
/// <summary>
/// Create a new cache manager instance
/// </summary>
/// <param name="graphicsApi">The graphics api in use</param>
/// <param name="hashType">The hash type in use for the cache</param>
/// <param name="shaderProvider">The name of the codegen provider</param>
/// <param name="titleId">The guest application title ID</param>
/// <param name="shaderCodeGenVersion">Version of the codegen</param>
public CacheManager(CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider, string titleId, ulong shaderCodeGenVersion)
{
_graphicsApi = graphicsApi;
_hashType = hashType;
_shaderProvider = shaderProvider;
string baseCacheDirectory = Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
_guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion);
_hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion);
}
/// <summary>
/// Entries to remove from the manifest.
/// </summary>
/// <param name="entries">Entries to remove from the manifest of all caches</param>
public void RemoveManifestEntries(HashSet<Hash128> entries)
{
_guestProgramCache.RemoveManifestEntries(entries);
_hostProgramCache.RemoveManifestEntries(entries);
}
/// <summary>
/// Queue a task to flush temporary files to the archives.
/// </summary>
public void FlushToArchive()
{
_guestProgramCache.FlushToArchiveAsync();
_hostProgramCache.FlushToArchiveAsync();
}
/// <summary>
/// Wait for all tasks before this given point to be done.
/// </summary>
public void Synchronize()
{
_guestProgramCache.Synchronize();
_hostProgramCache.Synchronize();
}
/// <summary>
/// Computes the hash of some data using the current cache hashing algorithm.
/// </summary>
/// <param name="data">Some data to generate a hash for.</param>
/// <returns>The hash of some data using the current hashing algorithm of the cache</returns>
public Hash128 ComputeHash(ReadOnlySpan<byte> data)
{
return XXHash128.ComputeHash(data);
}
/// <summary>
/// Save a shader program not present in the program cache.
/// </summary>
/// <param name="programCodeHash">Target program code hash</param>
/// <param name="guestProgram">Guest program raw data</param>
/// <param name="hostProgram">Host program raw data</param>
public void SaveProgram(ref Hash128 programCodeHash, byte[] guestProgram, byte[] hostProgram)
{
_guestProgramCache.AddValue(ref programCodeHash, guestProgram);
_hostProgramCache.AddValue(ref programCodeHash, hostProgram);
}
/// <summary>
/// Add a host shader program not present in the program cache.
/// </summary>
/// <param name="programCodeHash">Target program code hash</param>
/// <param name="data">Host program raw data</param>
public void AddHostProgram(ref Hash128 programCodeHash, byte[] data)
{
_hostProgramCache.AddValue(ref programCodeHash, data);
}
/// <summary>
/// Replace a host shader program present in the program cache.
/// </summary>
/// <param name="programCodeHash">Target program code hash</param>
/// <param name="data">Host program raw data</param>
public void ReplaceHostProgram(ref Hash128 programCodeHash, byte[] data)
{
_hostProgramCache.ReplaceValue(ref programCodeHash, data);
}
/// <summary>
/// Get all guest program hashes.
/// </summary>
/// <returns>All guest program hashes</returns>
public ReadOnlySpan<Hash128> GetGuestProgramList()
{
return _guestProgramCache.HashTable;
}
/// <summary>
/// Get a host program by hash.
/// </summary>
/// <param name="hash">The given hash</param>
/// <returns>The host program if present or null</returns>
public byte[] GetHostProgramByHash(ref Hash128 hash)
{
return _hostProgramCache.GetValueRaw(ref hash);
}
/// <summary>
/// Get a guest program by hash.
/// </summary>
/// <param name="hash">The given hash</param>
/// <returns>The guest program if present or null</returns>
public byte[] GetGuestProgramByHash(ref Hash128 hash)
{
return _guestProgramCache.GetValueRaw(ref hash);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_guestProgramCache.Dispose();
_hostProgramCache.Dispose();
}
}
}
}