Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
2022-07-23 11:15:58 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
AstTextureOperation.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
OperandInfo.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
PhiFunctions.cs Initial work 2020-01-09 02:13:00 +01:00
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
StructuredProgramContext.cs Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 2022-07-23 11:15:58 -03:00
StructuredProgramInfo.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00