mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 11:58:34 +00:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
789 lines
27 KiB
C#
789 lines
27 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using VkBuffer = Silk.NET.Vulkan.Buffer;
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using VkFormat = Silk.NET.Vulkan.Format;
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namespace Ryujinx.Graphics.Vulkan
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{
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class BufferHolder : IDisposable
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{
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private const int MaxUpdateBufferSize = 0x10000;
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private const int SetCountThreshold = 100;
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private const int WriteCountThreshold = 50;
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private const int FlushCountThreshold = 5;
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public const int DeviceLocalSizeThreshold = 256 * 1024; // 256kb
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public const AccessFlags DefaultAccessFlags =
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AccessFlags.IndirectCommandReadBit |
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AccessFlags.ShaderReadBit |
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AccessFlags.ShaderWriteBit |
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AccessFlags.TransferReadBit |
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AccessFlags.TransferWriteBit |
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AccessFlags.UniformReadBit;
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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private MemoryAllocation _allocation;
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private Auto<DisposableBuffer> _buffer;
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private Auto<MemoryAllocation> _allocationAuto;
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private ulong _bufferHandle;
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private CacheByRange<BufferHolder> _cachedConvertedBuffers;
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public int Size { get; }
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private IntPtr _map;
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private MultiFenceHolder _waitable;
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private bool _lastAccessIsWrite;
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private BufferAllocationType _baseType;
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private BufferAllocationType _currentType;
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private bool _swapQueued;
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public BufferAllocationType DesiredType { get; private set; }
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private int _setCount;
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private int _writeCount;
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private int _flushCount;
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private int _flushTemp;
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private ReaderWriterLock _flushLock;
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private FenceHolder _flushFence;
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private int _flushWaiting;
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private List<Action> _swapActions;
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public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size, BufferAllocationType type, BufferAllocationType currentType)
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{
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_gd = gd;
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_device = device;
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_allocation = allocation;
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_allocationAuto = new Auto<MemoryAllocation>(allocation);
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_waitable = new MultiFenceHolder(size);
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_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto);
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_bufferHandle = buffer.Handle;
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Size = size;
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_map = allocation.HostPointer;
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_baseType = type;
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_currentType = currentType;
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DesiredType = currentType;
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_flushLock = new ReaderWriterLock();
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}
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public bool TryBackingSwap(ref CommandBufferScoped? cbs)
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{
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if (_swapQueued && DesiredType != _currentType)
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{
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// Only swap if the buffer is not used in any queued command buffer.
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bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool);
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if (!isRented && _gd.CommandBufferPool.OwnedByCurrentThread && !_flushLock.IsReaderLockHeld)
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{
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var currentAllocation = _allocationAuto;
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var currentBuffer = _buffer;
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IntPtr currentMap = _map;
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(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) = _gd.BufferManager.CreateBacking(_gd, Size, DesiredType, false, _currentType);
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if (buffer.Handle != 0)
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{
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_flushLock.AcquireWriterLock(Timeout.Infinite);
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ClearFlushFence();
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_waitable = new MultiFenceHolder(Size);
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_allocation = allocation;
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_allocationAuto = new Auto<MemoryAllocation>(allocation);
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_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(_gd.Api, _device, buffer), _waitable, _allocationAuto);
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_bufferHandle = buffer.Handle;
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_map = allocation.HostPointer;
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if (_map != IntPtr.Zero && currentMap != IntPtr.Zero)
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{
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// Copy data directly. Readbacks don't have to wait if this is done.
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unsafe
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{
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new Span<byte>((void*)currentMap, Size).CopyTo(new Span<byte>((void*)_map, Size));
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}
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}
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else
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{
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if (cbs == null)
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{
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cbs = _gd.CommandBufferPool.Rent();
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}
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CommandBufferScoped cbsV = cbs.Value;
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Copy(_gd, cbsV, currentBuffer, _buffer, 0, 0, Size);
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// Need to wait for the data to reach the new buffer before data can be flushed.
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_flushFence = _gd.CommandBufferPool.GetFence(cbsV.CommandBufferIndex);
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_flushFence.Get();
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}
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Logger.Debug?.PrintMsg(LogClass.Gpu, $"Converted {Size} buffer {_currentType} to {resultType}");
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_currentType = resultType;
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if (_swapActions != null)
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{
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foreach (var action in _swapActions)
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{
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action();
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}
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_swapActions.Clear();
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}
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currentBuffer.Dispose();
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currentAllocation.Dispose();
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_gd.PipelineInternal.SwapBuffer(currentBuffer, _buffer);
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_flushLock.ReleaseWriterLock();
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}
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_swapQueued = false;
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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_swapQueued = false;
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return true;
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}
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}
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private void ConsiderBackingSwap()
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{
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if (_baseType == BufferAllocationType.Auto)
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{
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if (_writeCount >= WriteCountThreshold || _setCount >= SetCountThreshold || _flushCount >= FlushCountThreshold)
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{
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if (_flushCount > 0 || _flushTemp-- > 0)
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{
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// Buffers that flush should ideally be mapped in host address space for easy copies.
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// If the buffer is large it will do better on GPU memory, as there will be more writes than data flushes (typically individual pages).
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// If it is small, then it's likely most of the buffer will be flushed so we want it on host memory, as access is cached.
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DesiredType = Size > DeviceLocalSizeThreshold ? BufferAllocationType.DeviceLocalMapped : BufferAllocationType.HostMapped;
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// It's harder for a buffer that is flushed to revert to another type of mapping.
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if (_flushCount > 0)
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{
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_flushTemp = 1000;
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}
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}
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else if (_writeCount >= WriteCountThreshold)
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{
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// Buffers that are written often should ideally be in the device local heap. (Storage buffers)
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DesiredType = BufferAllocationType.DeviceLocal;
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}
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else if (_setCount > SetCountThreshold)
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{
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// Buffers that have their data set often should ideally be host mapped. (Constant buffers)
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DesiredType = BufferAllocationType.HostMapped;
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}
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_flushCount = 0;
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_writeCount = 0;
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_setCount = 0;
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}
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if (!_swapQueued && DesiredType != _currentType)
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{
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_swapQueued = true;
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_gd.PipelineInternal.AddBackingSwap(this);
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}
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}
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}
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public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size, Action invalidateView)
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{
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var bufferViewCreateInfo = new BufferViewCreateInfo()
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{
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SType = StructureType.BufferViewCreateInfo,
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Buffer = new VkBuffer(_bufferHandle),
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Format = format,
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Offset = (uint)offset,
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Range = (uint)size
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};
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_gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
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(_swapActions ??= new List<Action>()).Add(invalidateView);
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return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), _waitable, _buffer);
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}
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public void InheritMetrics(BufferHolder other)
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{
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_setCount = other._setCount;
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_writeCount = other._writeCount;
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_flushCount = other._flushCount;
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_flushTemp = other._flushTemp;
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}
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public unsafe void InsertBarrier(CommandBuffer commandBuffer, bool isWrite)
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{
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// If the last access is write, we always need a barrier to be sure we will read or modify
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// the correct data.
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// If the last access is read, and current one is a write, we need to wait until the
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// read finishes to avoid overwriting data still in use.
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// Otherwise, if the last access is a read and the current one too, we don't need barriers.
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bool needsBarrier = isWrite || _lastAccessIsWrite;
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_lastAccessIsWrite = isWrite;
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if (needsBarrier)
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{
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MemoryBarrier memoryBarrier = new MemoryBarrier()
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{
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SType = StructureType.MemoryBarrier,
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SrcAccessMask = DefaultAccessFlags,
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DstAccessMask = DefaultAccessFlags
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};
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_gd.Api.CmdPipelineBarrier(
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commandBuffer,
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PipelineStageFlags.AllCommandsBit,
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PipelineStageFlags.AllCommandsBit,
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DependencyFlags.DeviceGroupBit,
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1,
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memoryBarrier,
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0,
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null,
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0,
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null);
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}
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}
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public Auto<DisposableBuffer> GetBuffer()
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{
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return _buffer;
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false, bool isSSBO = false)
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{
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if (isWrite)
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{
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_writeCount++;
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SignalWrite(0, Size);
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}
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else if (isSSBO)
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{
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// Always consider SSBO access for swapping to device local memory.
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_writeCount++;
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ConsiderBackingSwap();
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}
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return _buffer;
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, int offset, int size, bool isWrite = false)
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{
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if (isWrite)
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{
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_writeCount++;
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SignalWrite(offset, size);
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}
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return _buffer;
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}
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public void SignalWrite(int offset, int size)
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{
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ConsiderBackingSwap();
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if (offset == 0 && size == Size)
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{
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_cachedConvertedBuffers.Clear();
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}
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else
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{
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_cachedConvertedBuffers.ClearRange(offset, size);
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}
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}
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public BufferHandle GetHandle()
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{
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var handle = _bufferHandle;
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return Unsafe.As<ulong, BufferHandle>(ref handle);
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}
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public unsafe IntPtr Map(int offset, int mappingSize)
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{
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return _map;
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}
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private void ClearFlushFence()
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{
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// Asusmes _flushLock is held as writer.
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if (_flushFence != null)
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{
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if (_flushWaiting == 0)
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{
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_flushFence.Put();
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}
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_flushFence = null;
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}
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}
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private void WaitForFlushFence()
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{
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// Assumes the _flushLock is held as reader, returns in same state.
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if (_flushFence != null)
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{
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// If storage has changed, make sure the fence has been reached so that the data is in place.
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var cookie = _flushLock.UpgradeToWriterLock(Timeout.Infinite);
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if (_flushFence != null)
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{
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var fence = _flushFence;
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Interlocked.Increment(ref _flushWaiting);
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// Don't wait in the lock.
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var restoreCookie = _flushLock.ReleaseLock();
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fence.Wait();
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_flushLock.RestoreLock(ref restoreCookie);
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if (Interlocked.Decrement(ref _flushWaiting) == 0)
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{
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fence.Put();
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}
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_flushFence = null;
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}
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_flushLock.DowngradeFromWriterLock(ref cookie);
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}
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}
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public unsafe PinnedSpan<byte> GetData(int offset, int size)
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{
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_flushLock.AcquireReaderLock(Timeout.Infinite);
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WaitForFlushFence();
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_flushCount++;
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Span<byte> result;
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if (_map != IntPtr.Zero)
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{
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result = GetDataStorage(offset, size);
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// Need to be careful here, the buffer can't be unmapped while the data is being used.
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_buffer.IncrementReferenceCount();
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_flushLock.ReleaseReaderLock();
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return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
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}
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else
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{
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BackgroundResource resource = _gd.BackgroundResources.Get();
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if (_gd.CommandBufferPool.OwnedByCurrentThread)
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{
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_gd.FlushAllCommands();
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result = resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
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}
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else
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{
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result = resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
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}
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_flushLock.ReleaseReaderLock();
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// Flush buffer is pinned until the next GetBufferData on the thread, which is fine for current uses.
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return PinnedSpan<byte>.UnsafeFromSpan(result);
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}
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}
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public unsafe Span<byte> GetDataStorage(int offset, int size)
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{
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int mappingSize = Math.Min(size, Size - offset);
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if (_map != IntPtr.Zero)
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{
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return new Span<byte>((void*)(_map + offset), mappingSize);
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}
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throw new InvalidOperationException("The buffer is not host mapped.");
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}
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public unsafe void SetData(int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs = null, Action endRenderPass = null)
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{
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int dataSize = Math.Min(data.Length, Size - offset);
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if (dataSize == 0)
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{
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return;
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}
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_setCount++;
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if (_map != IntPtr.Zero)
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{
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// If persistently mapped, set the data directly if the buffer is not currently in use.
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bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool);
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// If the buffer is rented, take a little more time and check if the use overlaps this handle.
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bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize);
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if (!needsFlush)
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{
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WaitForFences(offset, dataSize);
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data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
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SignalWrite(offset, dataSize);
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return;
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}
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}
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if (cbs != null &&
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_gd.PipelineInternal.RenderPassActive &&
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!(_buffer.HasCommandBufferDependency(cbs.Value) &&
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_waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
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{
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// If the buffer hasn't been used on the command buffer yet, try to preload the data.
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// This avoids ending and beginning render passes on each buffer data upload.
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cbs = _gd.PipelineInternal.GetPreloadCommandBuffer();
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endRenderPass = null;
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}
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if (cbs == null ||
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!VulkanConfiguration.UseFastBufferUpdates ||
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data.Length > MaxUpdateBufferSize ||
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!TryPushData(cbs.Value, endRenderPass, offset, data))
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{
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_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, cbs, endRenderPass, this, offset, data);
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}
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}
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public unsafe void SetDataUnchecked(int offset, ReadOnlySpan<byte> data)
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{
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int dataSize = Math.Min(data.Length, Size - offset);
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if (dataSize == 0)
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{
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return;
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}
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if (_map != IntPtr.Zero)
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{
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data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
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}
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else
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{
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_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, null, null, this, offset, data);
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}
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}
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public void SetDataInline(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
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{
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if (!TryPushData(cbs, endRenderPass, dstOffset, data))
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{
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throw new ArgumentException($"Invalid offset 0x{dstOffset:X} or data size 0x{data.Length:X}.");
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}
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}
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private unsafe bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
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{
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if ((dstOffset & 3) != 0 || (data.Length & 3) != 0)
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{
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return false;
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}
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endRenderPass?.Invoke();
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var dstBuffer = GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true).Get(cbs, dstOffset, data.Length).Value;
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_writeCount--;
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InsertBufferBarrier(
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_gd,
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cbs.CommandBuffer,
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dstBuffer,
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DefaultAccessFlags,
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AccessFlags.TransferWriteBit,
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PipelineStageFlags.AllCommandsBit,
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PipelineStageFlags.TransferBit,
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dstOffset,
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data.Length);
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fixed (byte* pData = data)
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{
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for (ulong offset = 0; offset < (ulong)data.Length;)
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{
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ulong size = Math.Min(MaxUpdateBufferSize, (ulong)data.Length - offset);
|
|
_gd.Api.CmdUpdateBuffer(cbs.CommandBuffer, dstBuffer, (ulong)dstOffset + offset, size, pData + offset);
|
|
offset += size;
|
|
}
|
|
}
|
|
|
|
InsertBufferBarrier(
|
|
_gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
AccessFlags.TransferWriteBit,
|
|
DefaultAccessFlags,
|
|
PipelineStageFlags.TransferBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
dstOffset,
|
|
data.Length);
|
|
|
|
return true;
|
|
}
|
|
|
|
public static unsafe void Copy(
|
|
VulkanRenderer gd,
|
|
CommandBufferScoped cbs,
|
|
Auto<DisposableBuffer> src,
|
|
Auto<DisposableBuffer> dst,
|
|
int srcOffset,
|
|
int dstOffset,
|
|
int size)
|
|
{
|
|
var srcBuffer = src.Get(cbs, srcOffset, size).Value;
|
|
var dstBuffer = dst.Get(cbs, dstOffset, size).Value;
|
|
|
|
InsertBufferBarrier(
|
|
gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
DefaultAccessFlags,
|
|
AccessFlags.TransferWriteBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
PipelineStageFlags.TransferBit,
|
|
dstOffset,
|
|
size);
|
|
|
|
var region = new BufferCopy((ulong)srcOffset, (ulong)dstOffset, (ulong)size);
|
|
|
|
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, 1, ®ion);
|
|
|
|
InsertBufferBarrier(
|
|
gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
AccessFlags.TransferWriteBit,
|
|
DefaultAccessFlags,
|
|
PipelineStageFlags.TransferBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
dstOffset,
|
|
size);
|
|
}
|
|
|
|
public static unsafe void InsertBufferBarrier(
|
|
VulkanRenderer gd,
|
|
CommandBuffer commandBuffer,
|
|
VkBuffer buffer,
|
|
AccessFlags srcAccessMask,
|
|
AccessFlags dstAccessMask,
|
|
PipelineStageFlags srcStageMask,
|
|
PipelineStageFlags dstStageMask,
|
|
int offset,
|
|
int size)
|
|
{
|
|
BufferMemoryBarrier memoryBarrier = new BufferMemoryBarrier()
|
|
{
|
|
SType = StructureType.BufferMemoryBarrier,
|
|
SrcAccessMask = srcAccessMask,
|
|
DstAccessMask = dstAccessMask,
|
|
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
|
|
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
|
|
Buffer = buffer,
|
|
Offset = (ulong)offset,
|
|
Size = (ulong)size
|
|
};
|
|
|
|
gd.Api.CmdPipelineBarrier(
|
|
commandBuffer,
|
|
srcStageMask,
|
|
dstStageMask,
|
|
0,
|
|
0,
|
|
null,
|
|
1,
|
|
memoryBarrier,
|
|
0,
|
|
null);
|
|
}
|
|
|
|
public void WaitForFences()
|
|
{
|
|
_waitable.WaitForFences(_gd.Api, _device);
|
|
}
|
|
|
|
public void WaitForFences(int offset, int size)
|
|
{
|
|
_waitable.WaitForFences(_gd.Api, _device, offset, size);
|
|
}
|
|
|
|
private bool BoundToRange(int offset, ref int size)
|
|
{
|
|
if (offset >= Size)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
size = Math.Min(Size - offset, size);
|
|
|
|
return true;
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
|
|
{
|
|
if (!BoundToRange(offset, ref size))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var key = new I8ToI16CacheKey(_gd);
|
|
|
|
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
|
|
{
|
|
holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3);
|
|
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
_gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size);
|
|
|
|
key.SetBuffer(holder.GetBuffer());
|
|
|
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
|
}
|
|
|
|
return holder.GetBuffer();
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
|
|
{
|
|
if (!BoundToRange(offset, ref size))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
|
|
|
|
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
|
|
{
|
|
int alignedStride = (stride + (alignment - 1)) & -alignment;
|
|
|
|
holder = _gd.BufferManager.Create(_gd, (size / stride) * alignedStride);
|
|
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
_gd.HelperShader.ChangeStride(_gd, cbs, this, holder, offset, size, stride, alignedStride);
|
|
|
|
key.SetBuffer(holder.GetBuffer());
|
|
|
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
|
}
|
|
|
|
return holder.GetBuffer();
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
|
|
{
|
|
if (!BoundToRange(offset, ref size))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
|
|
|
|
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
|
|
{
|
|
// The destination index size is always I32.
|
|
|
|
int indexCount = size / indexSize;
|
|
|
|
int convertedCount = pattern.GetConvertedCount(indexCount);
|
|
|
|
holder = _gd.BufferManager.Create(_gd, convertedCount * 4);
|
|
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
_gd.HelperShader.ConvertIndexBuffer(_gd, cbs, this, holder, pattern, indexSize, offset, indexCount);
|
|
|
|
key.SetBuffer(holder.GetBuffer());
|
|
|
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
|
}
|
|
|
|
return holder.GetBuffer();
|
|
}
|
|
|
|
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
|
|
{
|
|
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
|
|
}
|
|
|
|
public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
|
|
{
|
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
|
}
|
|
|
|
public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
|
|
{
|
|
_cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
|
|
}
|
|
|
|
public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
|
|
{
|
|
_cachedConvertedBuffers.Remove(offset, size, key);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_swapQueued = false;
|
|
|
|
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
|
|
|
|
_buffer.Dispose();
|
|
_allocationAuto.Dispose();
|
|
_cachedConvertedBuffers.Dispose();
|
|
|
|
_flushLock.AcquireWriterLock(Timeout.Infinite);
|
|
|
|
ClearFlushFence();
|
|
|
|
_flushLock.ReleaseWriterLock();
|
|
}
|
|
}
|
|
}
|