mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 11:58:34 +00:00
72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Core.Input;
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using Ryujinx.Core.OsHle;
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using Ryujinx.Core.Settings;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gpu;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Core
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{
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public class Switch : IDisposable
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{
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public IntPtr Ram {get; private set; }
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internal NsGpu Gpu { get; private set; }
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internal Horizon Os { get; private set; }
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internal VirtualFs VFs { get; private set; }
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public Hid Hid { get; private set; }
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public SetSys Settings { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer)
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{
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
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Gpu = new NsGpu(Renderer);
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VFs = new VirtualFs();
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Hid = new Hid(this);
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Os = new Horizon(this);
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Settings = new SetSys();
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}
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public void FinalizeAllProcesses()
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{
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Os.FinalizeAllProcesses();
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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{
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Os.LoadCart(ExeFsDir, RomFsFile);
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}
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public void LoadProgram(string FileName)
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{
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Os.LoadProgram(FileName);
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}
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internal virtual void OnFinish(EventArgs e)
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{
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Finish?.Invoke(this, e);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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VFs.Dispose();
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}
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Marshal.FreeHGlobal(Ram);
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}
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}
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} |