Ryujinx/Ryujinx.Graphics.GAL/ShaderSource.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

31 lines
1 KiB
C#

using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.GAL
{
public readonly struct ShaderSource
{
public string Code { get; }
public byte[] BinaryCode { get; }
public ShaderBindings Bindings { get; }
public ShaderStage Stage { get; }
public TargetLanguage Language { get; }
public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
{
Code = code;
BinaryCode = binaryCode;
Bindings = bindings;
Stage = stage;
Language = language;
}
public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
{
}
public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
{
}
}
}