mirror of
https://github.com/Ryujinx/Ryujinx.git
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f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
102 lines
2.3 KiB
C#
102 lines
2.3 KiB
C#
namespace Ryujinx.Graphics.GAL.Multithreading
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{
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enum CommandType : byte
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{
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Action,
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CreateBuffer,
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CreateProgram,
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CreateSampler,
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CreateSync,
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CreateTexture,
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GetCapabilities,
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Unused,
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PreFrame,
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ReportCounter,
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ResetCounter,
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UpdateCounters,
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BufferDispose,
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BufferGetData,
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BufferSetData,
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CounterEventDispose,
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CounterEventFlush,
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ProgramDispose,
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ProgramGetBinary,
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ProgramCheckLink,
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SamplerDispose,
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TextureCopyTo,
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TextureCopyToScaled,
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TextureCopyToSlice,
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TextureCreateView,
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TextureGetData,
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TextureGetDataSlice,
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TextureRelease,
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TextureSetData,
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TextureSetDataSlice,
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TextureSetDataSliceRegion,
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TextureSetStorage,
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WindowPresent,
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Barrier,
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BeginTransformFeedback,
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ClearBuffer,
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ClearRenderTargetColor,
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ClearRenderTargetDepthStencil,
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CommandBufferBarrier,
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CopyBuffer,
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DispatchCompute,
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Draw,
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DrawIndexed,
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DrawIndexedIndirect,
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DrawIndexedIndirectCount,
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DrawIndirect,
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DrawIndirectCount,
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DrawTexture,
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EndHostConditionalRendering,
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EndTransformFeedback,
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SetAlphaTest,
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SetBlendState,
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SetDepthBias,
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SetDepthClamp,
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SetDepthMode,
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SetDepthTest,
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SetFaceCulling,
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SetFrontFace,
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SetStorageBuffers,
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SetTransformFeedbackBuffers,
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SetUniformBuffers,
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SetImage,
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SetIndexBuffer,
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SetLineParameters,
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SetLogicOpState,
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SetMultisampleState,
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SetPatchParameters,
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SetPointParameters,
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SetPolygonMode,
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SetPrimitiveRestart,
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SetPrimitiveTopology,
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SetProgram,
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SetRasterizerDiscard,
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SetRenderTargetColorMasks,
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SetRenderTargetScale,
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SetRenderTargets,
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SetScissor,
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SetStencilTest,
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SetTextureAndSampler,
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SetUserClipDistance,
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SetVertexAttribs,
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SetVertexBuffers,
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SetViewports,
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TextureBarrier,
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TextureBarrierTiled,
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TryHostConditionalRendering,
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TryHostConditionalRenderingFlush,
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UpdateRenderScale
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}
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}
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