Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 4047477866
Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A

* Theres no transformation feedback, its transform

* Merge TextureHandlesForCache
2021-02-08 10:42:17 +11:00
..
Optimizations Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
AttributeConsts.cs Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
EmitterContextInsts.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
FeatureFlags.cs
GlobalMemory.cs
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
ShaderConfig.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
ShaderHeader.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TranslationCounts.cs
TranslationFlags.cs
Translator.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
TranslatorContext.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00