.. |
Optimizations
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
AttributeConsts.cs
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Fix gl_in being used with built-in variables that are not per-vertex (#1624)
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2020-10-17 10:16:40 +02:00 |
ControlFlowGraph.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
Dominance.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
EmitterContext.cs
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Support multiple destination operands on shader IR and shuffle predicates (#1964)
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2021-01-28 10:59:47 +11:00 |
EmitterContextInsts.cs
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Support multiple destination operands on shader IR and shuffle predicates (#1964)
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2021-01-28 10:59:47 +11:00 |
FeatureFlags.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
GlobalMemory.cs
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Support compute uniform buffers emulated with global memory (#924)
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2020-02-11 01:10:05 +01:00 |
RegisterUsage.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
Rewriter.cs
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
ShaderConfig.cs
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Implement geometry shader passthrough (#1961)
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2021-01-29 14:38:51 +11:00 |
ShaderHeader.cs
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Implement geometry shader passthrough (#1961)
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2021-01-29 14:38:51 +11:00 |
Ssa.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
TranslationCounts.cs
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Use explicit buffer and texture bindings on shaders (#1666)
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2020-11-08 12:10:00 +01:00 |
TranslationFlags.cs
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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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2020-07-29 08:01:11 +10:00 |
Translator.cs
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Simplify handling of shader vertex A (#1999)
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2021-02-08 10:42:17 +11:00 |
TranslatorContext.cs
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Simplify handling of shader vertex A (#1999)
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2021-02-08 10:42:17 +11:00 |