Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
..
DiskCache Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) 2023-02-05 18:52:57 -03:00
HashTable Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs
CachedShaderProgram.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs
GpuAccessor.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
GpuAccessorBase.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
GpuAccessorState.cs
GpuChannelComputeState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
GpuChannelPoolState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderCacheHashTable.cs
ShaderCacheState.cs
ShaderCodeAccessor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderDumper.cs
ShaderDumpPaths.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs
ShaderSpecializationState.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
TransformFeedbackDescriptor.cs