mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:18:34 +00:00
4314a8f3e5
* Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was
88 lines
2 KiB
C#
88 lines
2 KiB
C#
using Ryujinx.Audio;
|
|
using Ryujinx.Core.Input;
|
|
using Ryujinx.Core.OsHle;
|
|
using Ryujinx.Core.Settings;
|
|
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Gpu;
|
|
using System;
|
|
|
|
namespace Ryujinx.Core
|
|
{
|
|
public class Switch : IDisposable
|
|
{
|
|
internal IAalOutput AudioOut { get; private set; }
|
|
|
|
internal NsGpu Gpu { get; private set; }
|
|
|
|
internal VirtualFileSystem VFs { get; private set; }
|
|
|
|
public Horizon Os { get; private set; }
|
|
|
|
public SystemSettings Settings { get; private set; }
|
|
|
|
public PerformanceStatistics Statistics { get; private set; }
|
|
|
|
public Hid Hid { get; private set; }
|
|
|
|
public event EventHandler Finish;
|
|
|
|
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
|
|
{
|
|
if (Renderer == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(Renderer));
|
|
}
|
|
|
|
if (AudioOut == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(AudioOut));
|
|
}
|
|
|
|
this.AudioOut = AudioOut;
|
|
|
|
Gpu = new NsGpu(Renderer);
|
|
|
|
VFs = new VirtualFileSystem();
|
|
|
|
Os = new Horizon(this);
|
|
|
|
Settings = new SystemSettings();
|
|
|
|
Statistics = new PerformanceStatistics();
|
|
|
|
Hid = new Hid();
|
|
|
|
Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
|
|
Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
|
|
}
|
|
|
|
public void LoadCart(string ExeFsDir, string RomFsFile = null)
|
|
{
|
|
Os.LoadCart(ExeFsDir, RomFsFile);
|
|
}
|
|
|
|
public void LoadProgram(string FileName)
|
|
{
|
|
Os.LoadProgram(FileName);
|
|
}
|
|
|
|
internal virtual void OnFinish(EventArgs e)
|
|
{
|
|
Finish?.Invoke(this, e);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool Disposing)
|
|
{
|
|
if (Disposing)
|
|
{
|
|
Os.Dispose();
|
|
VFs.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |