Ryujinx/Ryujinx.Graphics/Gal
2018-08-25 16:39:08 -03:00
..
OpenGL Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
Shader
Texture
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs
GalCullFace.cs
GalFrameBufferFormat.cs
GalFrontFace.cs
GalImage.cs
GalImageFormat.cs
GalIndexFormat.cs
GalPipelineState.cs
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs
GalTextureFilter.cs
GalTextureFormat.cs
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureType.cs
GalTextureWrap.cs
GalVertexAttrib.cs
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalZetaFormat.cs
IGalConstBuffer.cs
IGalFrameBuffer.cs
IGalMemory.cs
IGalPipeline.cs
IGalRasterizer.cs
IGalRenderer.cs
IGalShader.cs
IGalTexture.cs
ImageFormatConverter.cs
ShaderDeclInfo.cs
ShaderDumper.cs
ShaderException.cs