mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 11:38:33 +00:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using Ryujinx.HLE.HOS.Kernel;
|
|
using Ryujinx.HLE.HOS.Services.Am;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
|
|
namespace Ryujinx.HLE.HOS.SystemState
|
|
{
|
|
class AppletStateMgr : IDisposable
|
|
{
|
|
private ConcurrentQueue<MessageInfo> Messages;
|
|
|
|
public FocusState FocusState { get; private set; }
|
|
|
|
public KEvent MessageEvent { get; private set; }
|
|
|
|
public AppletStateMgr()
|
|
{
|
|
Messages = new ConcurrentQueue<MessageInfo>();
|
|
|
|
MessageEvent = new KEvent();
|
|
}
|
|
|
|
public void SetFocus(bool IsFocused)
|
|
{
|
|
FocusState = IsFocused
|
|
? FocusState.InFocus
|
|
: FocusState.OutOfFocus;
|
|
|
|
EnqueueMessage(MessageInfo.FocusStateChanged);
|
|
}
|
|
|
|
public void EnqueueMessage(MessageInfo Message)
|
|
{
|
|
Messages.Enqueue(Message);
|
|
|
|
MessageEvent.WaitEvent.Set();
|
|
}
|
|
|
|
public bool TryDequeueMessage(out MessageInfo Message)
|
|
{
|
|
if (Messages.Count < 2)
|
|
{
|
|
MessageEvent.WaitEvent.Reset();
|
|
}
|
|
|
|
return Messages.TryDequeue(out Message);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool Disposing)
|
|
{
|
|
if (Disposing)
|
|
{
|
|
MessageEvent.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |