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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Texture swizzle color component.
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/// </summary>
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enum TextureComponent
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{
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Zero = 0,
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Red = 2,
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Green = 3,
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Blue = 4,
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Alpha = 5,
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OneSI = 6,
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OneF = 7
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}
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static class TextureComponentConverter
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{
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/// <summary>
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/// Converts the texture swizzle color component enum to the respective Graphics Abstraction Layer enum.
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/// </summary>
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/// <param name="component">Texture swizzle color component</param>
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/// <returns>Converted enum</returns>
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public static SwizzleComponent Convert(this TextureComponent component)
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{
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switch (component)
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{
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case TextureComponent.Zero: return SwizzleComponent.Zero;
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case TextureComponent.Red: return SwizzleComponent.Red;
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case TextureComponent.Green: return SwizzleComponent.Green;
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case TextureComponent.Blue: return SwizzleComponent.Blue;
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case TextureComponent.Alpha: return SwizzleComponent.Alpha;
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case TextureComponent.OneSI:
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case TextureComponent.OneF:
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return SwizzleComponent.One;
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}
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return SwizzleComponent.Zero;
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}
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}
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} |