..
CodeGen
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
Decoders
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
Instructions
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
IntermediateRepresentation
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
StructuredIr
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
Translation
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
BufferDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
IGpuAccessor.cs
Use explicit buffer and texture bindings on shaders ( #1666 )
2020-11-08 12:10:00 +01:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
ShaderStage.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Support res scale on images, correctly blacklist for SUST, move logic out of backend. ( #1657 )
2020-11-02 16:53:23 -03:00