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https://github.com/Ryujinx/Ryujinx.git
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4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Backends.Common
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{
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public abstract class HardwareDeviceSessionOutputBase : IHardwareDeviceSession
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{
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public IVirtualMemoryManager MemoryManager { get; }
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public SampleFormat RequestedSampleFormat { get; }
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public uint RequestedSampleRate { get; }
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public uint RequestedChannelCount { get; }
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public HardwareDeviceSessionOutputBase(IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
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{
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MemoryManager = memoryManager;
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RequestedSampleFormat = requestedSampleFormat;
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RequestedSampleRate = requestedSampleRate;
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RequestedChannelCount = requestedChannelCount;
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}
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private byte[] GetBufferSamples(AudioBuffer buffer)
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{
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if (buffer.DataPointer == 0)
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{
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return null;
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}
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byte[] data = new byte[buffer.DataSize];
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MemoryManager.Read(buffer.DataPointer, data);
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return data;
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}
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protected ulong GetSampleCount(AudioBuffer buffer)
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{
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return GetSampleCount((int)buffer.DataSize);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected ulong GetSampleCount(int dataSize)
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{
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return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, dataSize);
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}
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public abstract void Dispose();
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public abstract void PrepareToClose();
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public abstract void QueueBuffer(AudioBuffer buffer);
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public abstract void SetVolume(float volume);
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public abstract float GetVolume();
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public abstract void Start();
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public abstract void Stop();
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public abstract ulong GetPlayedSampleCount();
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public abstract bool WasBufferFullyConsumed(AudioBuffer buffer);
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public virtual bool RegisterBuffer(AudioBuffer buffer)
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{
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return RegisterBuffer(buffer, GetBufferSamples(buffer));
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}
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public virtual bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
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{
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if (samples == null)
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{
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return false;
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}
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if (buffer.Data == null)
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{
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buffer.Data = samples;
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}
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return true;
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}
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public virtual void UnregisterBuffer(AudioBuffer buffer) { }
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}
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}
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