mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 18:38:36 +00:00
4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
27 lines
836 B
C#
27 lines
836 B
C#
using Ryujinx.Common.Utilities;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
{
|
|
/// <summary>
|
|
/// Effect result state (added in REV9).
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct EffectResultState
|
|
{
|
|
/// <summary>
|
|
/// Specific data storage.
|
|
/// </summary>
|
|
private SpecificDataStruct _specificDataStart;
|
|
|
|
[StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
|
|
private struct SpecificDataStruct { }
|
|
|
|
/// <summary>
|
|
/// Specific data changing depending of the type of effect. See also the <see cref="Effect"/> namespace.
|
|
/// </summary>
|
|
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
|
|
}
|
|
}
|