Ryujinx/Ryujinx.Common/Logging/LogClass.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

58 lines
1 KiB
C#

namespace Ryujinx.Common.Logging
{
public enum LogClass
{
Application,
Audio,
Cpu,
Font,
Emulation,
Gpu,
Hid,
Host1x,
Kernel,
KernelIpc,
KernelScheduler,
KernelSvc,
Loader,
ModLoader,
Nvdec,
Ptc,
Service,
ServiceAcc,
ServiceAm,
ServiceApm,
ServiceAudio,
ServiceBcat,
ServiceBsd,
ServiceBtm,
ServiceCaps,
ServiceFriend,
ServiceFs,
ServiceHid,
ServiceIrs,
ServiceLdn,
ServiceLdr,
ServiceLm,
ServiceMm,
ServiceNfp,
ServiceNifm,
ServiceNs,
ServiceNsd,
ServiceNv,
ServicePctl,
ServicePl,
ServicePrepo,
ServicePsm,
ServicePtm,
ServiceSet,
ServiceSfdnsres,
ServiceSm,
ServiceSsl,
ServiceSss,
ServiceTime,
ServiceVi,
SurfaceFlinger,
Vic
}
}