Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Constants.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

72 lines
2.4 KiB
C#

using Ryujinx.Graphics.Nvdec.Vp9.Types;
namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal static class Constants
{
public const int Vp9InterpExtend = 4;
public const int MaxMbPlane = 3;
public const int None = -1;
public const int IntraFrame = 0;
public const int LastFrame = 1;
public const int GoldenFrame = 2;
public const int AltRefFrame = 3;
public const int MaxRefFrames = 4;
public const int MiSizeLog2 = 3;
public const int MiBlockSizeLog2 = 6 - MiSizeLog2; // 64 = 2^6
public const int MiSize = 1 << MiSizeLog2; // pixels per mi-unit
public const int MiBlockSize = 1 << MiBlockSizeLog2; // mi-units per max block
public const int MiMask = MiBlockSize - 1;
public const int PartitionPloffset = 4; // number of probability models per block size
/* Segment Feature Masks */
public const int MaxMvRefCandidates = 2;
public const int CompInterContexts = 5;
public const int RefContexts = 5;
public const int EightTap = 0;
public const int EightTapSmooth = 1;
public const int EightTapSharp = 2;
public const int SwitchableFilters = 3; /* Number of switchable filters */
public const int Bilinear = 3;
public const int Switchable = 4; /* should be the last one */
// Frame
public const int RefsPerFrame = 3;
public const int NumPingPongBuffers = 2;
public const int Class0Bits = 1; /* bits at integer precision for class 0 */
public const int Class0Size = 1 << Class0Bits;
public const int MvInUseBits = 14;
public const int MvUpp = (1 << MvInUseBits) - 1;
public const int MvLow = -(1 << MvInUseBits);
// Coefficient token alphabet
public const int ZeroToken = 0; // 0 Extra Bits 0+0
public const int OneToken = 1; // 1 Extra Bits 0+1
public const int TwoToken = 2; // 2 Extra Bits 0+1
public const int PivotNode = 2;
public const int Cat1MinVal = 5;
public const int Cat2MinVal = 7;
public const int Cat3MinVal = 11;
public const int Cat4MinVal = 19;
public const int Cat5MinVal = 35;
public const int Cat6MinVal = 67;
public const int EobModelToken = 3;
public const int SegmentAbsData = 1;
public const int MaxSegments = 8;
}
}