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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
ChannelState.cs | ||
KBufferDescriptor.cs | ||
KBufferDescriptorTable.cs | ||
KClientPort.cs | ||
KClientSession.cs | ||
KLightClientSession.cs | ||
KLightServerSession.cs | ||
KLightSession.cs | ||
KPort.cs | ||
KServerPort.cs | ||
KServerSession.cs | ||
KSession.cs | ||
KSessionRequest.cs |