mirror of
https://github.com/Ryujinx/Ryujinx.git
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25dd5f4238
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
23 lines
413 B
C#
23 lines
413 B
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRenderer
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{
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void QueueAction(Action ActionMthd);
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void RunActions();
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IGalConstBuffer Buffer { get; }
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IGalFrameBuffer FrameBuffer { get; }
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IGalRasterizer Rasterizer { get; }
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IGalShader Shader { get; }
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IGalPipeline Pipeline { get; }
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IGalTexture Texture { get; }
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}
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} |