Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
mpnico 8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount

* Add missing barrier

* Fix index buffer count

* Add support check for each macro hle before use

* Add missing xml doc

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-08-26 23:50:28 +02:00
..
ConditionalRendering.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawManager.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
DrawState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbStreamer.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
StateUpdater.cs Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) 2021-08-11 22:13:48 -03:00
StateUpdateTracker.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ThreedClass.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
ThreedClassState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00