mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 23:38:39 +00:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
27 lines
709 B
C#
27 lines
709 B
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.HLE.Gpu.Engines;
|
|
|
|
namespace Ryujinx.HLE.Gpu
|
|
{
|
|
class NvGpu
|
|
{
|
|
public IGalRenderer Renderer { get; private set; }
|
|
|
|
public NvGpuFifo Fifo { get; private set; }
|
|
|
|
public NvGpuEngine2d Engine2d { get; private set; }
|
|
public NvGpuEngine3d Engine3d { get; private set; }
|
|
public NvGpuEngineDma EngineDma { get; private set; }
|
|
|
|
public NvGpu(IGalRenderer Renderer)
|
|
{
|
|
this.Renderer = Renderer;
|
|
|
|
Fifo = new NvGpuFifo(this);
|
|
|
|
Engine2d = new NvGpuEngine2d(this);
|
|
Engine3d = new NvGpuEngine3d(this);
|
|
EngineDma = new NvGpuEngineDma(this);
|
|
}
|
|
}
|
|
} |