Ryujinx/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

146 lines
3.6 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
{
internal static string[] LanguageCodes = new string[]
{
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant"
};
internal static string[] AudioOutputs = new string[]
{
"AudioTvOutput",
"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput"
};
internal long DesiredLanguageCode { get; private set; }
internal string ActiveAudioOutput { get; private set; }
public bool DockedMode { get; set; }
public ColorSet ThemeColor { get; set; }
private ConcurrentDictionary<string, UserProfile> Profiles;
internal UserProfile LastOpenUser { get; private set; }
public SystemStateMgr()
{
SetLanguage(SystemLanguage.AmericanEnglish);
SetAudioOutputAsBuiltInSpeaker();
Profiles = new ConcurrentDictionary<string, UserProfile>();
UserId DefaultUuid = new UserId("00000000000000000000000000000001");
AddUser(DefaultUuid, "Player");
OpenUser(DefaultUuid);
}
public void SetLanguage(SystemLanguage Language)
{
DesiredLanguageCode = GetLanguageCode((int)Language);
}
public void SetAudioOutputAsTv()
{
ActiveAudioOutput = AudioOutputs[0];
}
public void SetAudioOutputAsStereoJack()
{
ActiveAudioOutput = AudioOutputs[1];
}
public void SetAudioOutputAsBuiltInSpeaker()
{
ActiveAudioOutput = AudioOutputs[2];
}
public void AddUser(UserId Uuid, string Name)
{
UserProfile Profile = new UserProfile(Uuid, Name);
Profiles.AddOrUpdate(Uuid.UserIdHex, Profile, (Key, Old) => Profile);
}
public void OpenUser(UserId Uuid)
{
if (Profiles.TryGetValue(Uuid.UserIdHex, out UserProfile Profile))
{
(LastOpenUser = Profile).AccountState = OpenCloseState.Open;
}
}
public void CloseUser(UserId Uuid)
{
if (Profiles.TryGetValue(Uuid.UserIdHex, out UserProfile Profile))
{
Profile.AccountState = OpenCloseState.Closed;
}
}
public int GetUserCount()
{
return Profiles.Count;
}
internal bool TryGetUser(UserId Uuid, out UserProfile Profile)
{
return Profiles.TryGetValue(Uuid.UserIdHex, out Profile);
}
internal IEnumerable<UserProfile> GetAllUsers()
{
return Profiles.Values;
}
internal IEnumerable<UserProfile> GetOpenUsers()
{
return Profiles.Values.Where(x => x.AccountState == OpenCloseState.Open);
}
internal static long GetLanguageCode(int Index)
{
if ((uint)Index >= LanguageCodes.Length)
{
throw new ArgumentOutOfRangeException(nameof(Index));
}
long Code = 0;
int Shift = 0;
foreach (char Chr in LanguageCodes[Index])
{
Code |= (long)(byte)Chr << Shift++ * 8;
}
return Code;
}
}
}