Ryujinx/Ryujinx.HLE/Loaders/Npdm/FsAccessHeader.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

38 lines
1 KiB
C#

using Ryujinx.HLE.Exceptions;
using System;
using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class FsAccessHeader
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public FsAccessHeader(Stream Stream, int Offset, int Size)
{
Stream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(Stream);
Version = Reader.ReadInt32();
PermissionsBitmask = Reader.ReadUInt64();
int DataSize = Reader.ReadInt32();
if (DataSize != 0x1c)
{
throw new InvalidNpdmException("FsAccessHeader is corrupted!");
}
int ContentOwnerIdSize = Reader.ReadInt32();
int DataAndContentOwnerIdSize = Reader.ReadInt32();
if (DataAndContentOwnerIdSize != 0x1c)
{
throw new NotImplementedException("ContentOwnerId section is not implemented!");
}
}
}
}