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https://github.com/Ryujinx/Ryujinx.git
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57d3296ba4
* infra: Migrate to .NET 6 * Rollback version naming change * Workaround .NET 6 ZipArchive API issues * ci: Switch to VS 2022 for AppVeyor CI is now ready for .NET 6 * Suppress WebClient warning in DoUpdateWithMultipleThreads * Attempt to workaround System.Drawing.Common changes on 6.0.0 * Change keyboard rendering from System.Drawing to ImageSharp * Make the software keyboard renderer multithreaded * Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load * Add fallback fonts to the keyboard renderer * Fix warnings * Address caian's comment * Clean up linux workaround as it's uneeded now * Update readme Co-authored-by: Caian Benedicto <caianbene@gmail.com>
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using Ryujinx.Common.Logging;
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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namespace Ryujinx.Common.System
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{
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public static class ForceDpiAware
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{
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[DllImport("user32.dll")]
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private static extern bool SetProcessDPIAware();
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private static readonly double _standardDpiScale = 96.0;
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private static readonly double _maxScaleFactor = 1.25;
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/// <summary>
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/// Marks the application as DPI-Aware when running on the Windows operating system.
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/// </summary>
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public static void Windows()
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{
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// Make process DPI aware for proper window sizing on high-res screens.
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if (OperatingSystem.IsWindowsVersionAtLeast(6))
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{
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SetProcessDPIAware();
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}
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}
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public static double GetWindowScaleFactor()
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{
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double userDpiScale = 96.0;
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try
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{
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if (OperatingSystem.IsWindows())
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{
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userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
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}
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else
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{
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// TODO: Linux support
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}
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}
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catch (Exception e)
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{
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Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
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}
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return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);
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}
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}
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}
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