Ryujinx/Ryujinx.Memory/NativeMemoryManager.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

43 lines
1.1 KiB
C#

using System;
using System.Buffers;
namespace Ryujinx.Memory
{
unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
{
private readonly T* _pointer;
private readonly int _length;
public NativeMemoryManager(T* pointer, int length)
{
_pointer = pointer;
_length = length;
}
public override Span<T> GetSpan()
{
return new Span<T>((void*)_pointer, _length);
}
public override MemoryHandle Pin(int elementIndex = 0)
{
if ((uint)elementIndex >= _length)
{
throw new ArgumentOutOfRangeException(nameof(elementIndex));
}
return new MemoryHandle((void*)(_pointer + elementIndex));
}
public override void Unpin()
{
// No need to do anything as pointer already points no native memory, not GC tracked.
}
protected override void Dispose(bool disposing)
{
// Nothing to dispose, MemoryBlock still owns the memory.
}
}
}