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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
ConditionalRendering.cs | ||
ConstantBufferUpdater.cs | ||
DrawManager.cs | ||
DrawState.cs | ||
IbStreamer.cs | ||
IndirectDrawType.cs | ||
SemaphoreUpdater.cs | ||
SpecializationStateUpdater.cs | ||
StateUpdater.cs | ||
StateUpdateTracker.cs | ||
ThreedClass.cs | ||
ThreedClassState.cs |