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GlslDecl.cs
Add support for bigger UBOs, fix sRGB regression, small improvement t… ( #503 )
2018-11-28 21:09:44 -02:00
GlslDecompiler.cs
Fix for render target and a shader compilation issue ( #471 )
2018-10-23 17:59:52 -03:00
GlslProgram.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderDecodeAlu.cs
Fix for render target and a shader compilation issue ( #471 )
2018-10-23 17:59:52 -03:00
ShaderDecodeFlow.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderDecodeFunc.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderDecodeHelper.cs
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support ( #451 )
2018-10-13 23:54:14 -03:00
ShaderDecodeMem.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderDecodeMove.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderDecodeOpCode.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
ShaderDecoder.cs
Improve texture tables ( #457 )
2018-10-17 18:02:23 -03:00
ShaderDecodeSpecial.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderHeader.cs
Implement multiple rendertarget attachments and depth writting ( #375 )
2018-08-23 02:07:23 -03:00
ShaderIpaMode.cs
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders ( #392 )
2018-09-01 18:44:19 -03:00
ShaderIrAsg.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrBlock.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderIrCmnt.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderIrCond.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrInst.cs
Implement SSY/SYNC shader instructions ( #382 )
2018-08-31 13:14:04 -03:00
ShaderIrMeta.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrMetaIpa.cs
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders ( #392 )
2018-09-01 18:44:19 -03:00
ShaderIrMetaTex.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrMetaTexq.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrNode.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOp.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrOperAbuf.cs
Implement Geometry shaders ( #280 )
2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderIrOperGpr.cs
Avoid gpr overwritting on Ld_C instruction ( #371 )
2018-08-20 23:31:10 -03:00
ShaderIrOperImm.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOperImmf.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOperPred.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderOpCodeTable.cs
Fixup SSY ( #424 )
2018-09-19 17:11:05 -03:00
ShaderOper.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderTexqInfo.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00