Ryujinx/Ryujinx.Graphics/Gal/GalTextureFormat.cs
gdkchan 0e1e094b7a
Improve texture tables (#457)
* Improve texture tables

* More renaming and other tweaks

* Minor tweaks
2018-10-17 18:02:23 -03:00

47 lines
1.2 KiB
C#

namespace Ryujinx.Graphics.Gal
{
public enum GalTextureFormat
{
RGBA32 = 0x1,
RGBA16 = 0x3,
RG32 = 0x4,
RGBA8 = 0x8,
RGB10A2 = 0x9,
RG16 = 0xc,
R32 = 0xf,
BptcSfloat = 0x10,
BptcUfloat = 0x11,
RGBA4 = 0x12,
RGB5A1 = 0x14,
RGB565 = 0x15,
BptcUnorm = 0x17,
RG8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
R11G11B10F = 0x21,
BC1 = 0x24,
BC2 = 0x25,
BC3 = 0x26,
BC4 = 0x27,
BC5 = 0x28,
D24S8 = 0x29,
D32F = 0x2f,
D32FX24S8 = 0x30,
D16 = 0x3a,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42,
Astc2D8x8 = 0x44,
Astc2D10x10 = 0x45,
Astc2D12x12 = 0x46,
Astc2D5x4 = 0x50,
Astc2D6x5 = 0x51,
Astc2D8x6 = 0x52,
Astc2D10x8 = 0x53,
Astc2D12x10 = 0x54,
Astc2D8x5 = 0x55,
Astc2D10x5 = 0x56,
Astc2D10x6 = 0x57
}
}