mirror of
https://github.com/Ryujinx/Ryujinx.git
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fb1d9493a3
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
71 lines
2 KiB
C#
71 lines
2 KiB
C#
using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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static class KConditionVariable
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{
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public static void Wait(Horizon system, LinkedList<KThread> threadList, object mutex, long timeout)
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{
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KThread currentThread = system.Scheduler.GetCurrentThread();
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system.CriticalSection.Enter();
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Monitor.Exit(mutex);
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currentThread.Withholder = threadList;
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currentThread.Reschedule(ThreadSchedState.Paused);
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currentThread.WithholderNode = threadList.AddLast(currentThread);
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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threadList.Remove(currentThread.WithholderNode);
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currentThread.Reschedule(ThreadSchedState.Running);
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currentThread.Withholder = null;
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system.CriticalSection.Leave();
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}
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else
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{
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if (timeout > 0)
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{
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system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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}
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system.CriticalSection.Leave();
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if (timeout > 0)
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{
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system.TimeManager.UnscheduleFutureInvocation(currentThread);
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}
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}
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Monitor.Enter(mutex);
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}
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public static void NotifyAll(Horizon system, LinkedList<KThread> threadList)
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{
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system.CriticalSection.Enter();
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LinkedListNode<KThread> node = threadList.First;
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for (; node != null; node = threadList.First)
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{
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KThread thread = node.Value;
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threadList.Remove(thread.WithholderNode);
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thread.Withholder = null;
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thread.Reschedule(ThreadSchedState.Running);
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}
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system.CriticalSection.Leave();
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}
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}
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} |