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https://github.com/Ryujinx/Ryujinx.git
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a9343c9364
* Refactor `PtcInfo` This change reduces the coupling of `PtcInfo` by moving relocation tracking to the backend. `RelocEntry`s remains as `RelocEntry`s through out the pipeline until it actually needs to be written to the PTC streams. Keeping this representation makes inspecting and manipulating relocations after compilations less painful. This is something I needed to do to patch relocations to 0 to diff dumps. Contributes to #1125. * Turn `Symbol` & `RelocInfo` into readonly structs * Add documentation to `CompiledFunction` * Remove `Compiler.Compile<T>` Remove `Compiler.Compile<T>` and replace it by `Map<T>` of the `CompiledFunction` returned.
323 lines
11 KiB
C#
323 lines
11 KiB
C#
using ARMeilleure.CodeGen.Linking;
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using ARMeilleure.CodeGen.RegisterAllocators;
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using ARMeilleure.Common;
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using ARMeilleure.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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namespace ARMeilleure.CodeGen.X86
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{
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class CodeGenContext
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{
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private const int ReservedBytesForJump = 1;
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private readonly Stream _stream;
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private readonly bool _relocatable;
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public int StreamOffset => (int)_stream.Length;
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public AllocationResult AllocResult { get; }
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public Assembler Assembler { get; }
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public BasicBlock CurrBlock { get; private set; }
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public int CallArgsRegionSize { get; }
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public int XmmSaveRegionSize { get; }
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private readonly long[] _blockOffsets;
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private struct Jump
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{
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public bool IsConditional { get; }
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public X86Condition Condition { get; }
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public BasicBlock Target { get; }
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public long JumpPosition { get; }
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public long RelativeOffset { get; set; }
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public int InstSize { get; set; }
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public Jump(BasicBlock target, long jumpPosition, int instSize = 0)
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{
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IsConditional = false;
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Condition = 0;
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Target = target;
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JumpPosition = jumpPosition;
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RelativeOffset = 0;
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InstSize = instSize;
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}
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public Jump(X86Condition condition, BasicBlock target, long jumpPosition, int instSize = 0)
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{
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IsConditional = true;
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Condition = condition;
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Target = target;
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JumpPosition = jumpPosition;
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RelativeOffset = 0;
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InstSize = instSize;
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}
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}
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private readonly List<Jump> _jumps;
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private X86Condition _jNearCondition;
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private long _jNearPosition;
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private int _jNearLength;
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public CodeGenContext(Stream stream, AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
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{
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_stream = stream;
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_relocatable = relocatable;
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_blockOffsets = new long[blocksCount];
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_jumps = new List<Jump>();
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AllocResult = allocResult;
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Assembler = new Assembler(stream, relocatable);
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CallArgsRegionSize = GetCallArgsRegionSize(allocResult, maxCallArgs, out int xmmSaveRegionSize);
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XmmSaveRegionSize = xmmSaveRegionSize;
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}
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private static int GetCallArgsRegionSize(AllocationResult allocResult, int maxCallArgs, out int xmmSaveRegionSize)
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{
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// We need to add 8 bytes to the total size, as the call to this
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// function already pushed 8 bytes (the return address).
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int intMask = CallingConvention.GetIntCalleeSavedRegisters() & allocResult.IntUsedRegisters;
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int vecMask = CallingConvention.GetVecCalleeSavedRegisters() & allocResult.VecUsedRegisters;
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xmmSaveRegionSize = BitUtils.CountBits(vecMask) * 16;
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int calleeSaveRegionSize = BitUtils.CountBits(intMask) * 8 + xmmSaveRegionSize + 8;
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int argsCount = maxCallArgs;
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if (argsCount < 0)
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{
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// When the function has no calls, argsCount is -1.
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// In this case, we don't need to allocate the shadow space.
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argsCount = 0;
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}
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else if (argsCount < 4)
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{
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// The ABI mandates that the space for at least 4 arguments
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// is reserved on the stack (this is called shadow space).
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argsCount = 4;
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}
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int frameSize = calleeSaveRegionSize + allocResult.SpillRegionSize;
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// TODO: Instead of always multiplying by 16 (the largest possible size of a variable,
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// since a V128 has 16 bytes), we should calculate the exact size consumed by the
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// arguments passed to the called functions on the stack.
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int callArgsAndFrameSize = frameSize + argsCount * 16;
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// Ensure that the Stack Pointer will be aligned to 16 bytes.
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callArgsAndFrameSize = (callArgsAndFrameSize + 0xf) & ~0xf;
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return callArgsAndFrameSize - frameSize;
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}
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public void EnterBlock(BasicBlock block)
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{
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_blockOffsets[block.Index] = _stream.Position;
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CurrBlock = block;
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}
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public void JumpTo(BasicBlock target)
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{
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if (!_relocatable)
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{
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_jumps.Add(new Jump(target, _stream.Position));
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WritePadding(ReservedBytesForJump);
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}
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else
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{
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_jumps.Add(new Jump(target, _stream.Position, 5));
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WritePadding(5);
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}
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}
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public void JumpTo(X86Condition condition, BasicBlock target)
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{
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if (!_relocatable)
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{
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_jumps.Add(new Jump(condition, target, _stream.Position));
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WritePadding(ReservedBytesForJump);
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}
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else
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{
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_jumps.Add(new Jump(condition, target, _stream.Position, 6));
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WritePadding(6);
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}
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}
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public void JumpToNear(X86Condition condition)
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{
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_jNearCondition = condition;
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_jNearPosition = _stream.Position;
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_jNearLength = Assembler.GetJccLength(0, _relocatable);
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_stream.Seek(_jNearLength, SeekOrigin.Current);
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}
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public void JumpHere()
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{
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long currentPosition = _stream.Position;
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_stream.Seek(_jNearPosition, SeekOrigin.Begin);
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long offset = currentPosition - (_jNearPosition + _jNearLength);
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Debug.Assert(_jNearLength == Assembler.GetJccLength(offset, _relocatable), "Relative offset doesn't fit on near jump.");
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Assembler.Jcc(_jNearCondition, offset);
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_stream.Seek(currentPosition, SeekOrigin.Begin);
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}
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private void WritePadding(int size)
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{
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while (size-- > 0)
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{
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_stream.WriteByte(0);
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}
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}
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public (byte[], RelocInfo) GetCode()
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{
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// Write jump relative offsets.
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bool modified;
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do
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{
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modified = false;
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for (int index = 0; index < _jumps.Count; index++)
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{
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Jump jump = _jumps[index];
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long jumpTarget = _blockOffsets[jump.Target.Index];
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long offset = jumpTarget - jump.JumpPosition;
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if (!_relocatable)
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{
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if (offset < 0)
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{
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for (int index2 = index - 1; index2 >= 0; index2--)
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{
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Jump jump2 = _jumps[index2];
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if (jump2.JumpPosition < jumpTarget)
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{
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break;
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}
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offset -= jump2.InstSize - ReservedBytesForJump;
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}
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}
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else
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{
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for (int index2 = index + 1; index2 < _jumps.Count; index2++)
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{
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Jump jump2 = _jumps[index2];
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if (jump2.JumpPosition >= jumpTarget)
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{
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break;
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}
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offset += jump2.InstSize - ReservedBytesForJump;
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}
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offset -= ReservedBytesForJump;
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}
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if (jump.IsConditional)
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{
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jump.InstSize = Assembler.GetJccLength(offset);
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}
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else
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{
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jump.InstSize = Assembler.GetJmpLength(offset);
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}
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// The jump is relative to the next instruction, not the current one.
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// Since we didn't know the next instruction address when calculating
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// the offset (as the size of the current jump instruction was not known),
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// we now need to compensate the offset with the jump instruction size.
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// It's also worth noting that:
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// - This is only needed for backward jumps.
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// - The GetJmpLength and GetJccLength also compensates the offset
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// internally when computing the jump instruction size.
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if (offset < 0)
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{
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offset -= jump.InstSize;
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}
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}
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else
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{
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offset -= jump.InstSize;
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}
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if (jump.RelativeOffset != offset)
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{
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modified = true;
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}
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jump.RelativeOffset = offset;
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_jumps[index] = jump;
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}
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}
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while (modified);
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// Write the code, ignoring the dummy bytes after jumps, into a new stream.
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_stream.Seek(0, SeekOrigin.Begin);
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using (MemoryStream codeStream = new MemoryStream())
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{
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Assembler assembler = new Assembler(codeStream, _relocatable);
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for (int index = 0; index < _jumps.Count; index++)
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{
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Jump jump = _jumps[index];
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Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
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_stream.Read(buffer);
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_stream.Seek(!_relocatable ? ReservedBytesForJump : jump.InstSize, SeekOrigin.Current);
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codeStream.Write(buffer);
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if (jump.IsConditional)
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{
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assembler.Jcc(jump.Condition, jump.RelativeOffset);
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}
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else
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{
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assembler.Jmp(jump.RelativeOffset);
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}
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}
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_stream.CopyTo(codeStream);
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var code = codeStream.ToArray();
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var relocInfo = Assembler.HasRelocs
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? new RelocInfo(Assembler.Relocs.ToArray())
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: RelocInfo.Empty;
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return (code, relocInfo);
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}
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}
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}
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} |