.. |
Collections
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Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163)
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2022-12-27 20:27:11 +01:00 |
Configuration
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Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296)
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2023-02-21 12:14:31 +01:00 |
Extensions
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Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
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2022-11-24 15:26:29 +01:00 |
GraphicsDriver
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Replace DllImport usage with LibraryImport (#4084)
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2022-12-15 18:07:31 +01:00 |
Logging
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Logging: Redirect StdErr into logging system (#4427)
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2023-02-25 15:07:23 +00:00 |
Memory
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IPC refactor part 3+4: New server HIPC message processor (#4188)
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2023-01-04 23:15:45 +01:00 |
Pools
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
SystemInfo
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Replace DllImport usage with LibraryImport (#4084)
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2022-12-15 18:07:31 +01:00 |
SystemInterop
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Logging: Redirect StdErr into logging system (#4427)
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2023-02-25 15:07:23 +00:00 |
Utilities
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Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
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2023-01-18 22:25:16 +00:00 |
AsyncWorkQueue.cs
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New NVDEC and VIC implementation (#1384)
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2020-07-12 05:07:01 +02:00 |
Hash128.cs
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Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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2021-08-26 23:50:28 +02:00 |
PerformanceCounter.cs
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Rewrite scheduler context switch code (#1786)
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2020-12-09 19:20:05 -03:00 |
ReactiveObject.cs
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ReactiveObject: Handle case when oldValue is null (#3268)
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2022-04-15 12:58:27 +02:00 |
ReferenceEqualityComparer.cs
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Only enumerate cached textures that are modified when flushing. (#918)
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2020-02-07 08:49:26 +11:00 |
ReleaseInformation.cs
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misc: changes base application directory behaviour (#4460)
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2023-02-21 22:38:34 +01:00 |
Ryujinx.Common.csproj
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misc: Add missing DefineConstants definition in Ryujinx.Common
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2023-02-25 13:32:20 +01:00 |
XXHash128.cs
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Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
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2022-02-17 21:38:50 +01:00 |