Ryujinx/Ryujinx.Graphics/Gal/Shader
2018-04-30 14:32:54 -03:00
..
GlslDecl.cs
GlslDecompiler.cs Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
GlslProgram.cs
ShaderDecode.cs
ShaderDecodeAlu.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
ShaderDecodeFlow.cs
ShaderDecodeHelper.cs Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
ShaderDecodeMem.cs Ignore ZR target texture color registers on shader 2018-04-30 14:32:54 -03:00
ShaderDecodeMove.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
ShaderDecoder.cs
ShaderIrAsg.cs
ShaderIrBlock.cs
ShaderIrCond.cs
ShaderIrInst.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
ShaderIrMeta.cs
ShaderIrMetaTex.cs
ShaderIrMetaTexq.cs
ShaderIrNode.cs
ShaderIrOp.cs
ShaderIrOperAbuf.cs
ShaderIrOperCbuf.cs
ShaderIrOperGpr.cs
ShaderIrOperImm.cs
ShaderIrOperImmf.cs
ShaderIrOperPred.cs
ShaderOpCodeTable.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
ShaderOper.cs
ShaderTexqInfo.cs