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7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
30 lines
1 KiB
C#
30 lines
1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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struct BufferGetDataCommand : IGALCommand, IGALCommand<BufferGetDataCommand>
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{
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public CommandType CommandType => CommandType.BufferGetData;
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private BufferHandle _buffer;
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private int _offset;
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private int _size;
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private TableRef<ResultBox<PinnedSpan<byte>>> _result;
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public void Set(BufferHandle buffer, int offset, int size, TableRef<ResultBox<PinnedSpan<byte>>> result)
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{
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_buffer = buffer;
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_offset = offset;
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_size = size;
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_result = result;
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}
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public static void Run(ref BufferGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<byte> result = renderer.GetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, command._size);
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command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
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}
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}
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}
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