Ryujinx/Ryujinx.Audio/Renderer/Common/EffectType.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

54 lines
1.2 KiB
C#

namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// The type of an effect.
/// </summary>
public enum EffectType : byte
{
/// <summary>
/// Invalid effect.
/// </summary>
Invalid,
/// <summary>
/// Effect applying additional mixing capability.
/// </summary>
BufferMix,
/// <summary>
/// Effect applying custom user effect (via auxiliary buffers).
/// </summary>
AuxiliaryBuffer,
/// <summary>
/// Effect applying a delay.
/// </summary>
Delay,
/// <summary>
/// Effect applying a reverberation effect via a given preset.
/// </summary>
Reverb,
/// <summary>
/// Effect applying a 3D reverberation effect via a given preset.
/// </summary>
Reverb3d,
/// <summary>
/// Effect applying a biquad filter.
/// </summary>
BiquadFilter,
/// <summary>
/// Effect applying a limiter (DRC).
/// </summary>
Limiter,
/// <summary>
/// Effect to capture mixes (via auxiliary buffers).
/// </summary>
CaptureBuffer
}
}