Ryujinx/Ryujinx.Graphics/Graphics3d/NvGpuEngine.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

11 lines
203 B
C#

namespace Ryujinx.Graphics.Graphics3d
{
enum NvGpuEngine
{
_2d = 0x902d,
_3d = 0xb197,
Compute = 0xb1c0,
P2mf = 0xa140,
M2mf = 0xb0b5
}
}