Ryujinx/Ryujinx.Graphics.Host1x/ThiDevice.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

97 lines
2.9 KiB
C#

using Ryujinx.Common;
using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Host1x
{
class ThiDevice : IDeviceState, IDisposable
{
private readonly ClassId _classId;
private readonly IDeviceState _device;
private readonly SyncptIncrManager _syncptIncrMgr;
private class CommandAction
{
public int Data { get; }
public CommandAction(int data)
{
Data = data;
}
}
private class MethodCallAction : CommandAction
{
public int Method { get; }
public MethodCallAction(int method, int data) : base(data)
{
Method = method;
}
}
private class SyncptIncrAction : CommandAction
{
public SyncptIncrAction(uint syncptIncrHandle) : base((int)syncptIncrHandle)
{
}
}
private readonly AsyncWorkQueue<CommandAction> _commandQueue;
private readonly DeviceState<ThiRegisters> _state;
public ThiDevice(ClassId classId, IDeviceState device, SyncptIncrManager syncptIncrMgr)
{
_classId = classId;
_device = device;
_syncptIncrMgr = syncptIncrMgr;
_commandQueue = new AsyncWorkQueue<CommandAction>(Process, $"Ryujinx.{classId}Processor");
_state = new DeviceState<ThiRegisters>(new Dictionary<string, RwCallback>
{
{ nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) },
{ nameof(ThiRegisters.Method1), new RwCallback(Method1, null) }
});
}
public int Read(int offset) => _state.Read(offset);
public void Write(int offset, int data) => _state.Write(offset, data);
private void IncrSyncpt(int data)
{
uint syncpointId = (uint)(data & 0xFF);
uint cond = (uint)((data >> 8) & 0xFF); // 0 = Immediate, 1 = Done
if (cond == 0)
{
_syncptIncrMgr.Increment(syncpointId);
}
else
{
_commandQueue.Add(new SyncptIncrAction(_syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
}
}
private void Method1(int data)
{
_commandQueue.Add(new MethodCallAction((int)_state.State.Method0 * 4, data));
}
private void Process(CommandAction cmdAction)
{
if (cmdAction is SyncptIncrAction syncptIncrAction)
{
_syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data);
}
else if (cmdAction is MethodCallAction methodCallAction)
{
_device.Write(methodCallAction.Method, methodCallAction.Data);
}
}
public void Dispose() => _commandQueue.Dispose();
}
}