Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

24 lines
723 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld4 : OpCodeTexture, IOpCodeTld4
{
public TextureGatherOffset Offset { get; }
public int GatherCompIndex { get; }
public bool Bindless => false;
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4(emitter, address, opCode);
public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);
Offset = (TextureGatherOffset)opCode.Extract(54, 2);
GatherCompIndex = opCode.Extract(56, 2);
}
}
}